What *is* it about paladins that makes people nutty, anyway?

Status
Not open for further replies.
If the goons of Evil King von Nastybad bang on the safehouse door and ask the paladin "Are you hiding any rebels in there?" is the paladin required to tell them a flat out 'yes'?

No, that's when the Paladin:

1) keeps his mouth shut and adopts a puzzled face- as if he didn't understand the language

2) tells them "Yes" in a language they couldn't possibly understand. (Reading is FUNdamental, but languages may save your fundament!)

3) answers their question with a question..."Who wants to know?" or "What do you mean by rebels?" or "My Brother, why would you want to ask me a question like that?"
 

log in or register to remove this ad


Falkus said:
4) Answers yes, then proceeds to slay all the goons in a violent blood explosion extrordinaire!

Just as long as he leaves no fool unkilled, on account of his No Fool Discrimination Clause.

:p
 

4) Answers yes, then proceeds to slay all the goons in a violent blood explosion extrordinaire!

Tut tut tut! No killing underlings until he uses his detect evil class ability for 3 rounds to make sure that none of them are just working for the paycheck, have been drafted, or are being coerced into the service of evil!

;)
 

Dannyalcatraz said:
Tut tut tut! No killing underlings until he uses his detect evil class ability for 3 rounds to make sure that none of them are just working for the paycheck, have been drafted, or are being coerced into the service of evil!

;)

He should probably also make sure to check with their Evil Goons Union rep before killing them, too. You know, just to be on the safe side.


On account of his having to respect legitimate authority and all... :p
 

Sejs said:
He should probably also make sure to check with their Evil Goons Union rep before killing them, too. You know, just to be on the safe side.


On account of his having to respect legitimate authority and all... :p
Agh, I hate that bloody EGU! :lol:
 

"HeyheyeheyHEY- waitaminit dere! Youse can't kill nobody 'till youse done checked fer evil! This'ere's a UNION town!"
 

Dannyalcatraz said:
Tut tut tut! No killing underlings until he uses his detect evil class ability for 3 rounds to make sure that none of them are just working for the paycheck, have been drafted, or are being coerced into the service of evil!

;)

Waste 3 whole rounds??!! When there's evil that needs smiting??!! Heavens NO!

Hell, a real paladin shouldn't waste 3 rounds going to get his sword and armor! If evil comes a-knocking at his door, he should smite it then and there, in his pjs, bare-handed (preferably by disabling it first and then snapping its evil neck).

Waste 3 rounds?! And you call yourself a paladin.... ;)
 

Hypersmurf said:
Why go to the trouble of hunting the warriors down in their lairs, he reasoned, when he could make them come to him? :)
-Hyp.

reminds me of a dwarven cleric i once ran who refused to turn undead (not that he was all that good at it anyway) because "with these legs, you want i should go chasing the buggers down when they are right here now anyway???"
 

Hussar said:
See, now, let's look at the always be honest bit. People have given two separate examples of the paladin not being able to disguise himself to sneak into the Temple of Evil. There's two ways around that. One simple and the other more difficult.

The code says that a paladin doesn't lie. That doesn't mean that he has to volunteer the truth whenever possible. The short answer is for the paladin to promise to keep his mouth shut and not say anything. He's not lying. And, considering the greater good served, it probably wouldn't even register as a blip on his alignment.
Obviously, there are different legitimate ways to play a paladin. As long as your group is having fun, it's a legitimate way.

That said, the business about "considering the greater good served" sounds to me like an "ends justify the means" philosophy. That's a philosophy that can be very fun to play, and you can play a good character who operates according to that philosophy, but I would not play a paladin who operates according to it.

My current character, by way of an oblique example, is a druid who sometimes hangs out with the wrong crowd because he figures it's what he's gotta do in order to serve a greater good. However, the wrong crowd has recently come to include an undead priest who serves an (apparently) good God, and he's drawn the line at this point, telling the group and the priest that he wishes them well, but that if he stays with them, the cleric is eventually going to do something that the druid can't accept, and it's going to come to blood between them.

As a player, I think the druid is making a dumb decision. But as a character, it's what he needs to do in order to stick to his moral code.

I think paladins end up in similar situations more frequently.

Daniel
 

Status
Not open for further replies.
Remove ads

Top