[/QUOTE]
Hussar said:
FrankTheDM has a very good point. Very VERY few PC's IME are actually good. The default alignment in 3e is not good, it's neutral and the vast majority of PC's fall into this spectrum. Being good is HARD. Just being nice to people and not doing evil only makes you neutral in 3e. Read the description of true neutral again and I think you might agree.
it depends on what you mean by "just being nice". My cleric way back when would setup shop in any village we went to and offer healing to one and all, usually just healing skill and such but when necessary, spells too. he considered that "just being nice." i considered that "just being good."
Hussar said:
The second a PC is more interested in the reward than in helping others, he's not good. Not that he's evil, but, he's definitely not good anymore.
thats a stronger take on alignment than i see it. Specifically the "the second a PC..." cuz i never see alignment as anything that a single action or a single choice can change. Well maybe a particularly heinous act on a grand scale can change with one act, but not just the slip between which you value more, the aide you give or the reward you gain.
Would you seriously rule "you are not good" for a character who healed someone because of the money? What if he gave the money to charity? What if he thought of giving the money to charity before healing? After?
My read on 3e alignments is that no one is expected to be perefect, no one is even expected to be all the things an alignment asks. So, every good character isn't expected or demanded to be every thing mentioned in the good alingment but probably most of them, so why can't an otherwise "good character" (one who meets all the other things listed under good) be also greedy? Why cannot greed be the one part of good (not generous) that he isn't "good at" and yet he still be good?
if you demand for any of the alignments that someone be EVERYTHING listed under the alignment all the time, then i can certainly see why one would think NEUTRAL is the default.
However, i don't think thats what the rules describe.
Hussar said:
Whenever PC's take the most expedient route over what's morally justified, they aren't good. Again, they might not be evil, but, being good means ACTIVELY doing good deeds. Just thinking nice things is not enough.
doing good deeds becessary to be good? sure.
Doing all good deeds all the time? not necessary.
Doing only good deeds? nope.
Hussar said:
It was asked before where it was written where a cleric of Cuthbert couldn't lie. Well, my answer to that would be, why would a diety of honor and LAW tolerate one of his chosen to lie and perjure himself? Lying is definitely something a priest of Cuthbert would not do. It goes against his entire dogma. Yet, Dm after Dm turn a blind eye to clerics but go out of their way to screw over paladins.
now you get into specific dogma. Lying may be a sin in that dogma, but that doesn't mean its a religious order that forbids all sin, as opposed to one which allows for atonement.
In the image of the cuthbertian faith i used, fighting evuil was the most important thing. They were actually treated as LN because their tactics in fighting evil went so far into the extreme to be "not good".
Hussar said:
If players actually played the aligments on their sheet rather than just saying, "Well, I'm chaotic good, so I can do whatever the heck I please, cos, well, I'm chaotic dontchaknow?" we'd have a much easier time with paladins.
Why? Why wouldn't we just see a lot more neutral and a lot less good and have a lot more characters who didn't even make the minimal effort to seem good now and again? if the Gm sets the bar on GOOD as far as you seem, it becomes unattainable, so why would they even try?
But the bigger issue in my book with such a standard is this... Is the Gm setting that bar going to run adventures that also cater to that style of play? Are his bad guys going to be setup so that "non-ambush" tactics are just fine? Are his scenarios going to be setup so that not needing to lie doesn't in itself foil the chances of success? is he going to setup sceanrios where "reward" or "payment" isn't at the heart of the quest?
See, perhaps the biggest problem with the paladin code isn't with other players notn being good enough, but with most of the "standards adventure/scenario types" not being scripted with "paladins moral code" in mind and the GMs who blindly do "the usual" without considering how that "usual" intersects with the characters involved until the OBVIOUS conflicts boil over.
Allowing a paladin in the game is the Gm saying "that character is appropriate for this campaign" and if the adventures that then follow highlight or focus on scripts contrary to that character or worse yet bring these issues into crisis (without consideration for resolution) then that Gm has just done that player a disservice.
Hussar said:
But, players write NG on their sheet and then proceed to be the most selfish, mercenary bastards out there, doing absolutely nothing without reward and ignoring any moral implications of their actions.
its easy to say "some" players do anything, and i am reading an implied "some" there in front of players in your statement.
if a Gm is running a game with a paladin and being the most mercenary selfish bastard is shown in his game as worthwhile, then he is likely not running a game where a paladin is a suitable character.
the paladin is an icon, an exemplar trying to lead by example and show the right path, while perhaps the hard path, to be in truth the right path. if the Gms world and adventures make that a LIE, then he probably should have not approved the paladin in the first place.
More players IMX follow the lead the Gm sets than don't.