SWRushing said:
Why? Why wouldn't we just see a lot more neutral and a lot less good and have a lot more characters who didn't even make the minimal effort to seem good now and again? if the Gm sets the bar on GOOD as far as you seem, it becomes unattainable, so why would they even try?
But the bigger issue in my book with such a standard is this... Is the Gm setting that bar going to run adventures that also cater to that style of play? Are his bad guys going to be setup so that "non-ambush" tactics are just fine? Are his scenarios going to be setup so that not needing to lie doesn't in itself foil the chances of success? is he going to setup sceanrios where "reward" or "payment" isn't at the heart of the quest?
See, perhaps the biggest problem with the paladin code isn't with other players notn being good enough, but with most of the "standards adventure/scenario types" not being scripted with "paladins moral code" in mind and the GMs who blindly do "the usual" without considering how that "usual" intersects with the characters involved until the OBVIOUS conflicts boil over.
Allowing a paladin in the game is the Gm saying "that character is appropriate for this campaign" and if the adventures that then follow highlight or focus on scripts contrary to that character or worse yet bring these issues into crisis (without consideration for resolution) then that Gm has just done that player a disservice.
Couple of points.
First off, there is nothing wrong with ambush tactics. They are morally justified. Period. I never said that they weren't. There's no need to punish any character who uses them. Paladin DOES NOT EQUAL Cavalier.
That's the issue more than anything else. People insist that paladins must adhere to a chivalric code and that is most definitely NOT in the RAW. A paladin who sets up an ambush is perfectly justified (assuming that he's ambushing bad guys as part of getting rid of bad guys and not ambushing merchants for their gold) since it is not against any element in the code. A paladin/rogue who snipes from the bushes to gain sneak attacks is fine, depending on the situation of course.
Another problem is people want to make blanket rulings that cover all situations. That's not the point of the code. The code is a guideline for how the paladin will generally behave, but it is up to the DM and the player to determine how the code applies.
You mentioned a cleric setting up shop in a town and healing. That's an actively good act. It would actually be somewhat expected of good clerics of healing gods but would certainly count as actively being good in my books for any cleric. However, that is very rare IME. I have never actualy seen a cleric player do that before unless it was to raise cash. I've rarely seen cleric players preach to the masses either. Yet, this should be a major point for the class. Just because it's not in the RAW doesn't mean it should be ignored.
I will agree 100% with the point that clerics (and other religious types) should have their roles greatly expanded within the RAW. I don't have the Complete Divine, so I don't know, but was the role defined further in that book? If not, that's a great shame. Divine classes literally ooze with character, yet, time and again, I see players taking fighters with healing abilities.
Honorable =/= lawful. A character could be seen as honorable through trickery, yet not be lawful. A lawful character in the RAW rarely lies. It specifically mentions this under LE that they keep their word. While they might mislead and let others draw false conclusions, they rarely outright lie. A priest of Cuthbert, who has LAW as one of his primary tenets would not lie without repercussions. I really don't understand anyone arguing that a priest of Law would lie without any problems. To each his own I guess, but a priest of Cuthbert, or Heironeous in my campaigns who lied for gain would lose his abilities instantly. That's a gross violation of dogma IMO.
As far as associate means, I would take that to be more than a one time meeting or casual gathering. I would think that associate means allowing to be part of the party or a cohort. In the example of allying with the evil mage to defeat the harpies, both answers are completly fine. A DM who stripped the paladin for allying with the mage in a temporary manner like this is being a dumbass. Now, after the harpies have been run off, the truce is over and things get interesting again, but, saving the innocent lives of the villagers has to take precedence over anything.