Eh?So... it's not fantasy?
A king directing his soldiers on a battlefield, with a clear hierarchy of who's in charge (the king) and who isn't (his soldiers) is not equivalent to a group of adventuring heroes.
Eh?So... it's not fantasy?
I edited my post for clarity.Eh?
A king directing his soldiers on a battlefield, with a clear hierarchy of who's in charge (the king) and who isn't (his soldiers) is not equivalent to a group of adventuring heroes.
We're not talking sidekicks, though. Conan's companions are going to be that; the darn story's named after him. PCs are generally peers. They should not become sidekicks or subordinates just because someone deigns to take a certain class which implies such things. D&D had sidekicks. They were called retainers, hirelings, followers or henchmen, and they were all NPCs.I edited my post for clarity.
And they don't. Not any more than 3e PCs were the sidekicks of the bard or whoever else was giving them combat bonuses, anyway.We're not talking sidekicks, though. Conan's companions are going to be that; the darn story's named after him. PCs are generally peers. They should not become sidekicks or subordinates just because someone deigns to take a certain class which implies such things.
Sigged!We get it, you don't like [Game_Element] [User_Name]. You refuse to accept any definition other than your own and then claim that [Game_Element] make no sense and don't belong in the game. Perhaps allowing for a slight smidgeon of unlocking those jaws of death you have clamped on the idea that [Game_Element]=bad might help.
I'm glad we agree.warlords make no sense and don't belong in the game.
My work here is done.warlords=bad