Agreed, but Id hope wotc would support their product and 3rd parties are very hit/miss.
Did a bit of research and what it seems is that continual light was essentially a permanent daylight spell. Since continual light is already missing from 3e... where daylight and continual flame spell appear, it seems that when 3e was made this spell was split into two different spells.
I'n one of those types who wants the 4th pillar - civilizing the wilderness - to be in the core again. Fortress construction was part of all editions prior to 4th; continual light was part of this. Players often want to build their fortresses using magic - stoneform, transmute, etc. A couple pages more, or even making certain spells groups of spells in a single entry, would have made room for the two big ones: Rock to mud, and Continual Light.Also why do you need a separate spell in PHB for worldbuilding reasons? Don't get me wrong i am a fan of "everyday spells" but there is a limit how much of them are actually needed in rulebooks. Also not everything needs to be a spell that every wizard can use. Maybe the spellcasters of Underdark have learned how to make such powerful light spells, but there is absolutely no need for them to be available to every spellcaster.
If you want to have "continual dayflame" spell in your game, then its fine. Convert or homebrew it.
I couldn't find any class with Planar Binding on their spell list.![]()
I hope I'm not repeating myself, but that's very much what the Adventurers League delivers. AL modules get run all over, using about the same rule set, and characters are portable. Something of a shared experience feel, there.I'm looking for that shared experience of official stuff and it just isn't there for this edition.
I hope I'm not repeating myself, but that's very much what the Adventurers League delivers. AL modules get run all over, using about the same rule set, and characters are portable. Something of a shared experience feel, there.
Everyone I know who's playing 5e is playing it at Encounters or AL - mostly both - at an FLGS. I take it they haven't made good the promise to allow home and on-line AL games as yet?For the 0.01% with access to them. For most of us, they're not a thing.
Everyone I know who's playing 5e is playing it at Encounters or AL - mostly both - at an FLGS. I take it they haven't made good the promise to allow home and on-line AL games as yet?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.