epithet
Explorer
For what it's worth, I've always thought of the Rogue's "thing" as sneaking, picking pockets, and dealing with traps. Sneak attack is sneaking first, attacking second.
Similarly, I've always thought of the Ranger's thing as... well, ranging. Being at home in the wilderness between the points of light, so to speak.
To say that these classes are built around sneak attack and favored enemy bonuses is, quite frankly, silly. Maybe your games are just combat encounters strung together on some flimsy, forgettable pretext--if that's what your group enjoys, have at it! In my experience, however, what defines a character and lingers in the memory long after the character is retired are just as often the things that happen between combat encounters.
Maybe your focus on combat features is the lingering effect of 4e, where your PC was (like in an MMO) just a collection of combat "powers" and gear. I'm glad that dark period has ended.
Similarly, I've always thought of the Ranger's thing as... well, ranging. Being at home in the wilderness between the points of light, so to speak.
To say that these classes are built around sneak attack and favored enemy bonuses is, quite frankly, silly. Maybe your games are just combat encounters strung together on some flimsy, forgettable pretext--if that's what your group enjoys, have at it! In my experience, however, what defines a character and lingers in the memory long after the character is retired are just as often the things that happen between combat encounters.
Maybe your focus on combat features is the lingering effect of 4e, where your PC was (like in an MMO) just a collection of combat "powers" and gear. I'm glad that dark period has ended.