Hey Erik, just a quick word of thanks. Over the years you've been one of the foremost people carrying the Greyhawk torch and keeping the world alive and fresh. I always read reverence and delight in your Greyhawk work; I haven't always agreed with how you've developed the world, but you've done it with joy and respect. In case I haven't said it before, that makes me really happy.I should point out that the map tags on the Dungeon Magazine Greyhawk map are written in a font designed by Darlene herself based on her own handwriting.
--Erik
I'm hoping 2010 does welcome a new Greyhawk - it deserves its due for a glossy setting done right.
Hey Erik, just a quick word of thanks. Over the years you've been one of the foremost people carrying the Greyhawk torch and keeping the world alive and fresh. I always read reverence and delight in your Greyhawk work; I haven't always agreed with how you've developed the world, but you've done it with joy and respect. In case I haven't said it before, that makes me really happy.
But when you do read the non-module sources and compare with sources for FR, like Volo's Guide to Waterdeep for example, you really do realize the substantial difference between magic assumptions in the campaigns.
Adventures are always a little different because they were designed to be the main source of wealth and magic items for adventures, back in the day.
Those adventures and opponents were exceptional. In Greyhawk, there was a town to go back to where the 6th level sheriff was not necessarily dripping with magic items and orcs were mostly worth fighting for coin and spare weapons. A world where a death knight had an 80% chance to be equipped with a magical sword. Certainly, Greyhawk could get a little wahoo, but on average, things tended to even out, and the wahoo generally did not extend to every corner of the gameworld.
Yeah, I have to agree. Many of the modules were not at all in line with what was represented in the folio. There are some serious gonzo moments out there. This is why I always considered the modules as optional accessories, not as canon setting supplements (and, IMO, I don't think the early Greyhawk modules were ever presented that way).
Knowing my players, they'd try to bring such a a conflict to a peaceful resolution, but conflict is definitely possible.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.