Grammarsalad
Explorer
I'm old school, but in my school, we played palladium fantasy rpg. Not only did we have wolf people and rat people, we just straight up played trolls and ogres
Thank you for the detailed reply!I mean, since I'm not one of the people who ever said otherwise, this response is kinda odd, but sure.
Well, okay, no, we don't agree completely. I'd take that justification from a kid or a new DM, but not from one of the DMs in my current group, and I'd never let that be my only justification as a DM. I don't consider it mature and...socially ethical, for lack of a better word, to let "I don't like it" to be your only justification, especially in a situation where you hold more of the social/situational capital than the other person.
My wife didn't allow tabaxi or tortles in her CoS game, because they messed with her sense of the theme and tone of the very tightly themed adventure, which she'd never run before, which she was very excited about because she loves vampires and creepy gothic horror stuff, and because it was her first full campaign as a DM. That's an actual justification.
We absolutely could have run tabaxi and tortles in CoS without straying from the theme and tone, and nowadays she's confident that she could run that game just fine, but in that particular example, we didn't argue because she gave a justification and it seemed fair to us.
Had she said, "because it's my campaign and I don't want it.", we would have politely pushed back and reminded her that it's a group activity, not "hers".
Had her justification been, "There are reasons that may or may not come up in play, but that would be spoilers to fully explain, but to allow tabaxi would require that I rewrite things I don't want to have to rewrite", we would have respected the authorial discretion of a good secret, and accepted the call.
"I don't like tabaxi"....oh well. I don't like clerics, elves, I used to strongly dislike halflings before I realised that the notion of a second small race needing at all to "justify" it's "place" in the game (and gnomes are more interesting, no halflings will always be the second small race) was nonsense, I refuse to use lizardfolk lore as written, and I'd love to play games with no humans, but when I have a player who wants to play them, I get over myself.
And I would consider it extremely rude if the GM refers to the game as theirs, since it's inherently a group activity.I honestly would be surprised if my groups tried to then convince me into allowing them in my games. (I would consider it rude to second guess the choice of the DM running the game).
The idea that the DM shouldn’t be second guessed, that it’s rude to do so...is so alien and unsettling to me that I don’t think I’d even want someone as a player who believed that.That may work in your group and that’s fine.
Just keep in mind that not every group works like yours.
I may decide to not use Tabaxi because I don’t like them; and that is the only justification I need.
I honestly would be surprised if my groups tried to then convince me into allowing them in my games. (I would consider it rude to second guess the choice of the DM running the game).
Seems like that respect only goes one way.If I’m playing with friends, I know that my friends respect me enough that if I don’t want Tabaxi, then no one will play Tabaxi.
There’s a difference between narrow focused games and broader games, which should be obvious by my post that you quoted and my discussion of my wife’s game.EDIT to add:
If I'm a player in someone else's game, I would follow their lead and their choices. If I don't find it acceptable to me, I would just not play in their game (best of luck to your game, but it is not for me).
Are there people who only play one race and cant' have fun if that race is not allowed? Or is it something deeper? Is there some element where there are players who MUST have a wide open set of options and are adverse to a DM who presents a specific feeling or who limits options?
Is there an aversion to a DM creating curated style of play that may limit options? Is it undesirable for a DM to create a homebrew campaign that has a more narrow focus?
I just can’t imagine disliking a game element so much, or my sense of fun being so fragile, that having an elf in my game would make the game not fun for me.Thank you for the detailed reply!
The only thing I would say is that I would approach it from the other side as a player and readily accept "I don't like it" as a response from the DM indicating that they, well, don't like something and don't want to deal with it. I wouldn't want to pressure the DM into having to run a game that is in some way unfun for them as I would want the DM to have fun too! I don't think it's fair to force a DM to run a campaign they don't want to run or accommodate a character they don't want to deal with. As a player it would be easy enough for me to alter my character idea to fit the DM's campaign better, especially if it was simply a matter of race. The DM doesn't like Elves? Okay, just play a Cat Person instead! There ought to be many more aspects of the character that would remain unaltered if the concept of my character consists of more than, I want to be an Elf!
Right!? It’s just...like...what are y’all even talking about!? The DM’s game? Wtf?And I would consider it extremely rude if the GM refers to the game as theirs, since it's inherently a group activity.
Like, wtf, where's that position even comes from?
OD&D with humans came out in 1974. 1e was 1977. The Fiend Folio was 1981. So Tabaxi came out 7 years after humans in D&D, and even 4 years after 1e came out. None which isn't relevant to whether or not an innkeeper in the boonies would recognize a Tabaxi or not.
A player is disruptive if they are trying to disrupt the game by bringing in a race that is explicitly not in that game world. They are disrupting play and the group to try and get their way, which is childish. Just pick another race and move on, or find another group and move on. Don't disrupt the game.
During the design of the game, yes. I bet they bandied about lots of class and race ideas that never made it into the game. We know about the ones that made the cut.
Players overall have much more input into the game than they used to have. Back in the day, players didn't question the DM as often or ask for as much. If the DM said no, the idea was tossed away and they just moved on. There wasn't a 62 page debate over it.
Why doesn't the DM's enjoyment count?
No. It's not. D&D requires race to function. It does not require all races to function. It functions just as well with only humans as it does with every race.
There's a difference here. The Tabaxi is walking in with his weapons out and is a complete unknown behavior wise. Armed humans aren't walking in with their weapons out. Were I running the game and human PCs walked into the bar with weapons out, things would be said and they would be treated VERY differently than when they walk in with them away.
Yes and no. Depends on the individual and the group. I've known committees that could screw up making orange juice, and individuals with creative genius.
I was leery of the implication that the DM had somehow seized the position from the other player(s). If that's not what you meant, forget it. And, no, I haven't said anything about respecting DMs more than players; I'm curious why you think that. (Being a DM is more than just a role at the table, though. Campaign prep is part of it too, after all.)
I've been pretty clear the whole time about the narrow scope of where I've staked out my position. If others want to read something into my words that isn't there, that's not my "problem in this discussion".
Handout sheets or booklets summarizing any house rules or restricted options from the core rules, including available races, classes, equipment, spells, etc., are both common and expected. They're also generally more efficient than rousing game of Twenty Reductiones ad Absurda. But, yes, in principle that's actually an accurate description of my game table. I have already explained in this thread that I don't select, adapt, or invent any mechanics until I have a reasonably fleshed out setting first. Which means that literally none of those game mechanical elements you've listed are on the table until I put them there.
Incidentally, in the campaign I'm running now, the answers are, "Yes, yes, no, yes, yes, yes, no, yes, yes, no, and yes but you hit by rolling low."
That's moving the goal posts. You said—and I admitted—that I don't care about my players' character ideas. Not that I don't care about the players. I impose limitations on character creation in my campaigns—and build my settings by myself—precisely because I do care about my players and I want them to have fun. Limitations on available character types and settings built around a single vision IMO make for a better campaign milieu which is more fun for everyone to play in. "The needs of the many outweigh the needs of the few, or the one."
The point here is that I care more about the campaign as a whole than any single player. Think of it like this: characters are created and are eventually either killed or retried, but one player is bigger than all of their characters. Players come and go from a campaign, but the campaign is bigger than the sum of all the players who participate in it. Campaigns begin and end, but the setting that those campaigns take place in persists beyond any single one of them. (And at the risk of sounding too much like I think being a DM is some super-de-duper special thing, if you have a DM who invents lots of settings, that DM is then bigger than all of them put together. But I wouldn't want you to think I'm overblowing anything here, heaven forbid.)
In every instance, I've been as clear as can be: a player who persists in forcing the issue—complains, cajoles, wheedles, bargains—in the face of a DM who already had a prior restriction in place is being a problem player. A DM who stands their ground in refusing to lift an extant restriction is not. Don't move the goalposts.
A player who merely rolls up to a stranger's game table with a character sheet already in hand is not necessarily a problem player, but they are doing something baffling. How do they even know what system or edition that table is running, never mind what house rules and character creation options are in play, unless they ask first?
Also, I can't parse your second paragraph here.
Not necessarily. Not even close to necessary.
If that is what you got from my posts, I apologize. I will clarify:
- World building does include other races, even evil ones.
- Evil ones interact with one another. But probably not like the cantina. More like with suspicion, but needed for trade of natural resources. Many even enslave the others.
- I specifically stated the cantina could work, especially for people who abide by societal norms (don't kill anyone, respect property, etc.) But...
- If they all lived together, the culture would homogenize, not stay separate. Therefore, the culture should be about a place, not necessarily the race.
These are the things I have said. And I have followed with:
- We should have sympathy for the world builder who has spent years creating a logically cohesive world (to them and their players) to suddenly have to introduce several (or even one) new race.
- I stated everything they may have already built for their world and left out still a bunch of pieces they may have done.
- Then I gave reasons why there are complications for adding a race.
These are the things I have said.
I am sorry you feel that way too. If I have done anything to offend or cause frustration, please accept my apologies.
As for the map, there is a huge difference between a tabaxi in the forest and chitines. Especially if you have built lore around the chitines. Especially if they are likely to pose as antagonists to the adventurers.
Or
There is no difference. Explain to your player they can be a tabaxi from the forest. And then have to deal with the complications because the lore and logic of the world is one that no one has ever seen a tabaxi. So now every city campaign setting, every interaction with commoners, guards, tradesmen, etc. revolves around the tabaxi instead of the shared group story.
Or
There is no difference. Let the player be a tabaxi. Don't rewrite anything. Just retcon and make it up on the fly that everyone is comfortable with a cat person. And then add a bunch of cat people to the campaign so it is the norm. Then disregard the previous written lore.
These are the three options I proposed. As for the third option, I stated it seemed that was more for people who begin without a lot of their world already built. (Remember the concrete example.)
Stated many times the world is built with them in mind for many DM's. The difference is the type of interaction that occurs between these empires. The other differences for some DM's might be that many of those are not empires at all, but rather scattered tribes that are born evil.
As far as world building, I really believe you are not seeing what I am saying. Adding anything has complications. Making one of the protagonists an addition adds more complications.
Uh… wow, not touching that. Entirely setting aside that equating D&D dwarves with real-world little people isn't terribly PC, I don't think the ASoIaF RPG even has mechanics for D&D dwarves. Children of the Forest, maybe? (EDIT: I checked; nope, no such mechanics even for them.) Regardless, that's hardly the same thing. The DM would have to invent the mechanics to accommodate that player. You're saying they should be obligated?
Holy disconnected logic Batman! What happens in the real world is irrelevant to the innkeeper!Still 40 years compared to 47 years, that is pretty dang close.
And you aska vague question, you get whatever answer I felt like giving. Tabaxi have been around for a long time, there is no reason an innkeeper in a world with Tabaxi wouldn't have heard of them.
Yeeeeaaahh, you're going to have to cite to proof that Clerics were explicitly banned when he asked to play one before I'll accept the equivalency as anything but false.That has nothing to do with the question. You said they were being disruptive for trying to play something that was explicitly banned. Therefore they would be less disruptive to bring in something that has never existed in DnD before, correct?
No more so than a player who can only get joy in playing something that negatively impacts the DM's fun.Are you assuming that the DM is going to enjoy running a game for a lot of people who are unhappy with the state of the game? That is rather sadistic to enjoy the misery of others.
Any player who is unable to find fun in a character other than one that will lower the DM's enjoyment isn't welcome at my table. I don't allow selfish people like that into my game, and neither should anyone else.Or, do you want to argue that even if the total enjoyment of the table together has fallen, it doesn't matter because the DMs enjoyment has risen? Rather selfish, huh? That one persons enjoyment outweighs the majority opinion of the table.
It functions just as well period. You can start with an 19 in any stat as a human and be at 20 by 4th level. You don't need any race other than human to have the chance to play any class to peak capacity by 4th level. 1st level if you go variant human and pick a feat that gives +1 in a stat you have a 19 in.It functions just as well if you jump using your Dexterity score instead of your strength score. I'd still say that is a changed to the mechanical rules of the game. "It functions just as well" seems to be the least useful measure you could come up with.
So first, not all cats can bring their claws in all the way. Second, Tabaxi are catlike sure, but nothing in their write up allows them to retract their claws. Let's keep it to what is written.Woah woah woah, what weapons? The tabaxi has no weapons at all. Oh, do you mean his claws? You do remember he is a cat, right? The claws are retractable. His weapons aren't out at all. And maybe he's wearing gloves. As I said, I have made no claims to his appearance or dress.
In a similar vein I can't imagine my character concept being so shallow that the only way I could play them is if they were a particular race. Any character concept I can formulate would be malleable enough to be translatable to a different race. I also would prefer to formulate a character concept that the DM would approve of, so they would have a more enjoyable experience, and not be forced to work with elements they would rather avoid. I personally, would not lose any enjoyment at having to change something as meaningless as my characters race, to better fit the premise the DM was aiming for. Also knowing that I increased the DMs enjoyment of the game would increase my enjoyment of the game thus increasing the overall enjoyment of all involved!I just can’t imagine disliking a game element so much, or my sense of fun being so fragile, that having an elf in my game would make the game not fun for me.