You're mixing me up with
@Oofta.
So one example of the DM being morally wrong in their implementation of limits wasn't actually enough. You want specific examples that will convince you.
I rejected your first example because it wasn't an "implementation of limits" in the first place.
Does that satisify your "Seriously, just one example." criteria?
Yes, I suppose it does. Though it
is a bit of a stretch. (I'm not trying to equivocate here, I admit that your second example fits the bill. I just can't envision any circumstances where it would cause problems. If the DM and all of the players are collectively ignorant of the fact that the official writeup exists, they're all factually wrong, but the DM's
reasoning is still valid, leaving us to quibble over what you originally meant by "incorrect." But if even one member of that group is aware of the writeup, then surely the whole group is aware of it, or can be made so trivially, in which case the DM's ignorance as the reason they've imposed the restriction vanishes, and I can only presume that the restriction goes along with it, in which case your scenario disappears in a puff of logic.)
Yes, took the title.
DMs can be players and players can be DMs. Just because you are a DM sometimes doesn't mean you always hold the title of DM....
Except, thinking back, didn't you specifically say that you afford more respect to players that sometimes DM? Is that part of this? That you think being a DM is somehow... more than just the one time role at the table?
I was leery of the implication that the DM had somehow
seized the position from the other player(s). If that's not what you meant, forget it. And, no, I haven't said anything about respecting DMs more than players; I'm curious why you think that. (Being a DM
is more than just a role at the table, though. Campaign prep is part of it too, after all.)
But to your post, you might have been talking about "extant games" but most of us are talking in general. In fact, EzekielRaiden's posts quite clearly showed a preference for making a new game world with the players when they sat down, which would clearly mean the game hasn't even started yet.
So, again, that might be part of your problem in this discussion, is you are using a far narrower scope than some of the rest of us. Might be why you are getting so much pushback, if you are only looking at this under the lens of "a new player comes into a long running game" when a lot of us are only hearing "The DM gets to decide no matter what the circumstances."
I've been pretty clear the whole time about the narrow scope of where I've staked out my position. If others want to read something into my words that isn't there, that's not
my "problem in this discussion".
Ah yes, I'm falling into the classic trap of assuming that the rules in the PHB mean something.
Silly me, why, I can't even assume that spells and classes exist in DnD without my benevolent DM informing me that they will allow such things to grace their table.
I mean, is that how it goes at your tables?
"DM, are fighters allowed in this game?"
"DM are longbows allowed in this game?"
"DM do longbows have the heavy property in this game?"
"DM do longbows also have the two-handed property in this game?"
"DM do longbows also use Arrows in this game?"
"DM if I use a Longbow and an arrow, does that do 1d8 damage in this game?
"DM do I get to add my Dexterity modifer to that damage in this game?"
"DM can I hold multiple arrows in a quiver in this game?"
"DM can I draw an arrow as part of an attack in this game?"
"DM if I draw and arrow and make an attack, do I attack normally withing 150 ft in this game?"
"DM if I am making an attack do I roll a d20 in this game?"
I mean, if I need permission for everything, that seems a bit excessive, doesn't it?
Handout sheets or booklets summarizing any house rules or restricted options from the core rules, including available races, classes, equipment, spells, etc., are both common and expected. They're also generally more efficient than rousing game of
Twenty Reductiones ad Absurda. But, yes, in principle that's actually an accurate description of my game table. I
have already explained in this thread that I don't select, adapt, or invent
any mechanics until I have a reasonably fleshed out setting
first. Which means that literally none of those game mechanical elements you've listed are on the table until I put them there.
Incidentally, in the campaign I'm running now, the answers are, "Yes, yes, no, yes, yes, yes, no, yes, yes, no, and yes but you hit by rolling
low."
That follows the world I built and is a completely fine refereeing of the rules. But it ignores any semblance of player enjoyment, and most people would say that the DM who does this would be failing in their role as a DM. Because if you don't care about the players... what is the point?
That's moving the goal posts. You said—and I admitted—that I don't care about my players'
character ideas. Not that I don't care about the players. I impose limitations on character creation in my campaigns—and build my settings by myself—precisely because I do care about my players and I want them to have fun. Limitations on available character types and settings built around a single vision IMO make for a better campaign milieu which is more fun for everyone to play in. "The needs of the many outweigh the needs of the few, or the one."
The point here is that I care more about the campaign as a whole than any single player. Think of it like this: characters are created and are eventually either killed or retried, but one player is bigger than all of their characters. Players come and go from a campaign, but the campaign is bigger than the sum of all the players who participate in it. Campaigns begin and end, but the setting that those campaigns take place in persists beyond any single one of them. (And at the risk of sounding too much like I think being a DM is some super-de-duper special thing, if you have a DM who invents lots of settings, that DM is then bigger than all of them put together. But I wouldn't want you to think I'm overblowing anything here, heaven forbid.)
I'm sorry, but you yourself are one of the people who said I might be an #$%hole for trying to bring something that wasn't pre-approved to the table. Also a tool, a jerk, and I'm sure you had other wonderful names for it.
But, I can see how you missed bringing in an entire race and their story as bringing in just a single backstory. They can be one and the same from the perspective of world building.
In every instance, I've been as clear as can be: a player who persists in
forcing the issue—complains, cajoles, wheedles, bargains—in the face of a DM who already had a prior restriction in place is being a problem player. A DM who stands their ground in refusing to lift an extant restriction is not. Don't move the goalposts.
A player who merely rolls up to a stranger's game table with a character sheet already in hand is not necessarily a problem player, but they
are doing something baffling. How do they even know what system or edition that table is running, never mind what house rules and character creation options are in play, unless they
ask first?
Also, I can't parse your second paragraph here.
Which... involves acting?
Not necessarily. Not even close to necessary.