Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ
Ooh, I didn't know that. Thanks for the heads up.And, um, actually . . . goliaths debuted in 3rd Edition.
Ooh, I didn't know that. Thanks for the heads up.And, um, actually . . . goliaths debuted in 3rd Edition.
Could be.Again, you're pointing to elements that carry actual in-play problems. No kender (for the stealing aspect), no tinker gnomes (because they can totally derail a campaign and potentially kill their own group) and no Gully Dwarves (for all sorts of very good reasons).
Of course.But, imagine that the DM instead bans Knights. No Solamnic knights in the Dragonlance game because I hate horses.
Is that fine?
Races of Stone, the dwarf/gnome race book, is where they're from. They were pretty much just Half Giants genericified with the psionics stripped off, however.Ooh, I didn't know that. Thanks for the heads up.
Goliaths were introduced in Races of Stone. We got killoren (later renamed wilden in 4E) and raptorans in Races of the Wild, and illumian in Races of Destiny. The goliath survived the test of time, the others really didn't. Which is a shame, I wasn't a fan of the raptorans, but I loved the other new (at the time) races.Ooh, I didn't know that. Thanks for the heads up.
Well, it makes sense. Before 3e, being large wasn't necessarily a consistent benefit. Some weapons did a little less damage, but some of them did more - a lot more. In 3e, however, you might have had a slightly penalized attack bonus and AC/improved grapple, but you got reach and that was a pretty consistent and notable benefit.Because 3.5E is when Half Giants went medium after Half Ogre happened, y'see
Well, netrunning CP2020 has poorly designed rules (I eventually created my own variant rules), so I don't think that anyone could blame you there. I've heard that the rules in CP RED are a lot better, but I haven't really looked into it (the hardback is out of stock and I'm not paying $30 for a PDF—when the physical book comes back in stock, you bet I'm going thrown my eb at it, choomba).Suppose I'm running Cyberpunk 2020 and I don't like running extended netrunning sessions so I say "No PC netrunners". That's not really a "bad reason" since, if the players push it, I'm simply not going to run a game I find onerous. Granted, this is a bit of a loaded example since the type of play between netrunners and most other characters is very different, but it is a counterexample to your blanket statement. Some preferences can put a burden or impose complications on someone else and refusing a burden/complication because you don't like it isn't a naughty bad no-good reason.
I can, as easily, say no corporates because I don't want someone playing a character with access to corporate resources or, in the most recent edition, no lawmen because I don't want anybody with backup resources they can call on or because I find a cop-inclusive campaign to be problematic.
You keep saying that imposing preferences on someone else is a bad thing, but only characterize that as a DM's offense. That goes both ways. If I don't like elves and design a campaign world without them, don't impose your preference to play elves on me. If the game as pitched doesn't work for you, just say so and move on. We can have a frank talk about why and I'll be up front about it (as I should be) because that's a respectful approach, but players should extend the same respect and not try to wheedle and cajole the DM into relenting.
I would consider a host who won’t let guests add songs to the playlist to be acting poorly as a host.That party song scenario sounds more like a player trying to veto NPC kender in the middle of the game when they show up, which seems a different situation.
A DM seems like the host having a set list and saying he did not include a specific song because he did not like it. I want to add this song you don't like at your party seems equivalent to I want to play a kender race you don't like in your game. Except instead of 3 minutes and its over it is for hours every week for months.
I'm not assuming anything. You specifically mentioned the issues- balance issues and play time issues as the reasons.Except that I specified that I don't like running netrunner-type stuff. If I liked it, if it were my preference, I'd do it. See how it relates? Same with corporates - I can run a game with them in the group if I wanted to, no problem. It's not about balance - you're not paying attention to my statements - you're assuming something else that I did NOT say. I'm saying I don't prefer them so I prefer to leave them out.
I don't like running extended netrunning sessions so I say "No PC netrunners".
I don't want someone playing a character with access to corporate resources
Whereas, for me, there's not point in playing an RPG without roleplaying.I have no interest in that aspect of the hobby whatsoever.