What is the "Best. Ravenloft module. Ever?"

Barring that fine literary masterpiece Thoughts of Darkness.... :D

Definately I6--it's a marvelous adventure. It was rereleased to the RPGA as a 25th anniversary TSR thing, and i think also as House of Strahd.
 

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I read "Bleak House: The Death of Rudolph van Richten" but never played it. At the time, my impression was that it required more DM hand-holding and PC railroading than I was comfortable with. I also got the strong feeling that my players would feel like spectators and/or minor functionaries to the plot. YMMV.
 
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Sorry, Nightfall, if PC kills me, mirthcard already called dibs on my RPG stuff. :)

But seriously, my real favorite is the original, I6.
 

I6 Ravenloft. Which has, of course, already been mentioned. But if you want something of a lower level nature, I recently ran a party through Night of the Walking Dead (which you can download for free at http://www.kargatane.com/index.html ). It's geared for levels 1-3, but is easily upscalable to the level you're talking about. Oh man, what a zombie bashing good time that was! It's a mystery that turns into a hack n slash at the end. The module needs a bit of work on the DM's part tho. For instance, in the module, the party "finds" two +1 shortswords in an empty boat...I think not. There are Ju-ju zombies in the adventure, and I'm not sure if there is a conversion for that monsters stats. I just had to make them up based off their earlier stats, but it all worked out really well.
 

Feast of Goblyns

Followed by the Ghost dog one (I forget the name) which has alternate plot options.

Ship of horrors had some great material but serious underdevelopment in areas, the lebontod powers are never used, the whole first island set of bad guys you get their family chart but no stats on them or their place even though the party has to go in there.

The rakshasa one is pretty good but the whole hidden western girl plot is lame and the distances for the island are all screwed up.

Book of crypts has some great short adventures in it.
 

Savage Wombat said:
My favorite has and always will be "Castles Forlorn", although it's not so much a module, as a campaign-in-a-box, y'ken.

It's brilliance even completely overshadows the fact that it would be an utter nightmare to run.

Agreed the story and setting in that one is great, really creepy whilst being a bit unique. How on earth someone is supposed to run a free ranging adventure over an entire realm with the possibility of multiple time traveling events is beyond me though :P

That being said it is my favourite :)
 

The 2nd Edition House of Straad revision of the original I6 module also recommended a kinda cool application of the Tarokka deck that came with the 2nd Edition boxed set... In any case, I6 was the coolest....

I also really liked Hour of the Knife, and The Created was probably one of the most horrific experiences my players have ever undergone in D&D. Also Howls in the Night was really good... and I think all of those are slated for the general level range you referred to.

Sea Wolf was a really good short adventure from an old issue of Dungeon.
 

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