What is the "Best. Ravenloft module. Ever?"


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Davelozzi said:
Sorry, Nightfall, if PC kills me, mirthcard already called dibs on my RPG stuff. :)

I see PC has already taken a step in the right direction too :D You better start packing it all up.
 


I DM'ed several Ravenloft modules, and the two that seemed to be most memorable were the Castles Forlorn boxset and Hour of the Knife. Hour of the Knife was fun for the first half, but I think it degenerates in its second half. Castles Forlorn wasn't particularly interesting until the PC's got into the castle, and then it was really fun as everyone tried to figure out what was going on.

Avoid Adam's Wrath. Any module which kills off the players in the very beginning and forces them to automatically fail a Ravenloft Powers Check (or whatever it was called) is bad news.
 

Not to hijack teh thread, but I have real fond memories of I10, the 1st edition sequel. Ok, so it was as far from a dungeon crawl as one can imagine, but I loved it and ran it successfully. Yet I've seen it slammed several times on various boards and reviews and I was wondering if my memory was skewed or if I just had different tastes...
 

I6 definitely, but also I10 (which I also liked, but it requires a large amount of DM work, IIRC). The rerelease RM4 was a good read, it improved the flavour of some of the original encounters.
 


L0rd_Dark0n said:
But if you want something of a lower level nature, I recently ran a party through Night of the Walking Dead

Agreed. With just a little bit of DM work, Night of the Walking Dead is just plain fun! It has all the necessary elements: mystery, general creepiness, growing suspense, climactic weather, and a memorable final showdown.

Easily one of the most enjoyable adventures I've run.
 

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