The way the system works, you're not meant to find the creature's AC on the table. Find the hit points, and compare your AC to the default one for that CR. For every 2 points higher your AC is than the one suggested by the CR, you increase the defensive CR by 1.
The Warlord has 97 hp (default for CR 2). The default AC for CR 2 is 13. The Warlord has an effective AC of 21, which is 8 points higher, so the defensive CR increases by 4, giving us CR 6. The offensive CR also works out to 6, so we determine that this is a CR 6 creature.