L
lowkey13
Guest
*Deleted by user*
Fixed it!
Paladins need to be beaten like any rented donkey.*
*I kid, of course! I'm not in favor of animal abuse; just killing off all the Paladins.
Are you acquainted with the translation of preference into pseudo-logic like "dissociated mechanics?" I mean, that's the low-hanging fruit among many possible examples from the edition war.
If primacy of magic or specific races or monsters or any of that was what made D&D what it is, then several games would qualify as D&D.
Sounds like a fair summation of old-school.To answer the question for me the essence of Dungeons and Dragons is dungeon crawling, skilled play of the fiction including unfettered use of player knowledge, and asymmetric information or fog of war.
adjective: supernaturalrationalization for why "superhuman" is clearly delineated from "supernatural"
Wow, that is just /packed/. So much sentiment, so few words. I can get excluding 2e & all WotC eds from 'really D&D' OSR purist stuff, the Old Ways are the Best. I can even kinda sorta empathize a little. But 2e, 3e, & 5e were generally accepted as D&D by fans, and 5e is the come-back king. Whatever Essence may exist among all those editions, and 0e/1e/(h/m/rb)B(X)ECMI^RC, would have to be something more (or less) than the old-school playstyle.To me 2nd Edition railroads, 3rd Edition adventure paths, 4th Edition scene framing, and 5th Edition heroic fantasy do not feel like Dungeons and Dragons. Except 2nd Edition they are all good games in their own right.
It's like what's under the gnomish paladin's armor: best not to know. Really, that goes for most re-hashed edition-war 'debates.'I have a vague recollection of it from other threads; is this related to the Hit Points are / aren't meat? Or the Warlord powers? Or something. There's, like, 50 or so ongoing debates that I have trouble keeping track of.
Die? Or turn into a kitschy lawn ornament?Just like you can bring a gnome to a garden party, and then you can leave him there and never return so he dies alone and miserable.
Presence of magic might be a necessary ingredient for 'fantasy' - or not, sometimes magic can be pretty questionable, even turn out to be tricks or technology, and still feel a lot like fantasy (even if it shades into science-fantasy, like Darkover, where psionics stands in for magic). Of course, D&D shades into science fantasy, anyway. Primacy of Magic is hardly universal in the broader genre - stereotypically, the heroic warrior, barbarian or knight in shining armor defeats the evil sorcerer/wizard/god-being through strength, courage, faith*, etc - and/or true love, depending on sub-genre.I don't think asserting primacy of magic is particularly useful; I think magic (like, say, "SWORD") is a necessary ingredient of any TTFRPG, and of D&D. It's pretty much hard-baked in.