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lowkey13
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By "getting a pass" I was referring just to the limited use per day aspect of spellcasting, not that it gets a pass in general. Maybe that's still dissociative for you, but that's all I meant.
Yet, still, the whole kerfuffle fuffling your thread is not about dislike, but about identity: 4e being "Not really D&D" in some valid sense, needn't be about dislike. Often closely associated with it, sure, but not resting solely on it (and, if it does rest solely on dislike, frankly, not relevant to what the Essence of D&D might be).
Maybe, though the niches available for TTRPGs that aren't D&D are /extremely/ small, with D&D as the gatekeeper of the hobby.A good friend of mine mused that 4e would probably have been able to find a decent niche as a fantasy action adventure RPG except that it had the D&D label. He thought the game played fine, just different.
So, it's not that there's anything wrong with the idea, just with the people who articulated it?And I will say again, people have told you. In this thread. The only people that ascribe to the "Primacy of Magic" are people that 1) like 4e, and 2) do not claim that 4e isn't D&D.
Seriously, a lot of posts have started with "I have to disagree about the Primacy of Magic..." and then go on to express perspectives that are /entirely consistent with it/.It's a theory about preferences in search of proof, made worse by attributing it to others who have expressly and repeatedly told you that it is not the case.![]()
That's fair. If everything you thought /was/ D&D was suddenly trodden under foot by a new edition, it could seem that way, too - like an existential threat rather than just a new option* or iteration.So I think why the not Dungeons and Dragons bit stings so much is because there is an undercurrent that questions the game's legitimacy and it's very existence. Like the world would be a better place if it never happened. It is basically saying to fans you should not have the things that make you happy.
The whole split the fan base thing has similar implications. It is basically saying be happy with what you got and do not desire more than what you are given. It feels pretty crappy.
OhWow. You're just not getting the analogy, are you? Okay.
Person A says. "I won't fly because flying is dangerous! It terrifies me."
Person B say, "Actually, flying is safer than driving. Therefore, the reason you don't like flying is because of the PRIMACY OF LITTLE BAGS OF AIRPLANE NUTS, since that's the only real difference."
Person A walks away, shaking their head.
Now, let's explain this so you can hopefully understand,
A has expressed a dislike of flying. B doesn't know why A has the dislike of flying, other than the expression of, "It's dangerous! It terrifies me."
Now, there can be multiple reasons for A's dislike. Let's look at some:
1. A might have been waiting at the airport when A's parents died in a horrible plane crash.
2. A might just be scared of flying in general.
3. A might be an FAA inspector who was tipped off to the Boeing 737 Max, and was inchoately expressing their opinion about a specific issue with flying in a generalized way.
Nevertheless, regardless of the reason A is expressing it, that's is A's opinion about flying.
You are welcome to engage A on A's point, you are welcome to discuss with A what A believes and why, you can even discuss the relative safety of driving as opposed to flying, but the one thing a person normally doesn't do is insist that A is wrong, and that the reason that they aren't flying is because of some made-up theory that you have.
Better?
I can't believe I had to explain the concept of, "Don't tell other people why they do and don't like things." We've beaten this Paladin to death.
I get preferring a more direct correspondence between the mechanics and what is happening in the narrative, but I kind of find it an odd hill to die on if you are a Fifth Edition fan.
The game is full of this stuff. The Ancestral Guardian Barbarian I currently play is mechanically speaking filled to the brim with these sorts of mechanics.
He's so much fun to play, but the decisions I make in combat have very little to do with the decisions he would be making in the narrative.