Garthanos
Arcadian Knight
I hadn't considered others using the phrase weren't thinking of that too...That's a new twist on "Fantasy Vietnam."
I hadn't considered others using the phrase weren't thinking of that too...That's a new twist on "Fantasy Vietnam."
Earlier in the same interview:the immutable part of this game in all its forms is the ability to create on all levels.
You are of the opinion that D&D went astray from its initial goals. What went wrong?
RJK: The original game as envisioned saw the province of personalized creation on all levels as the only dominant purpose of the game as first play-tested, written, and promoted in commercial form...
...This 2nd retconned marketing model continued to this very day and as a template for every major version of the game and, by comparison, has been emulated by many other companies then and now, including those fan-driven publishers currently publishing under the OGL. Take a close look. The majority of companies release their RPG rules and then what? Adventures. Scads of them.
War finished in 75.Release your game shortly after a hugely un-popular war and write the rules so that fighting bad guys didnt work too well probably not a conscious thing.
Earlier in the same interview:
So, were you saying that the essence of D&D is something D&D, itself, lost fairly early on - and by extension the myriad imitators that followed, never picked back up?
And it was already being protested as early as 1965.... and that Greyhawk supplement Tony mentioned was published in 75War finished in 75.
Hmmm been creating my own game world for a very long time and when players design a character in modern D&D I encourage them to start with a concept and we make adjustments to the game world incorporating homelands and sometimes their characters concept as a fresh "race" or "class" then we use the mechanics of the game to reflect that (I find 4e with its adaptable character design and reflavoring very useful for that).... but then I am not much into pre-made game world although I find certain of them like Darksun/Eberron rather inspiring. And have had characters travel to something like Darksun.Without derailing this thread into adjacent areas: Yes. Its essence, within the abstract, is still there as in the original form but it is not promoted due to the creating being switched out from individual to company, thus from Game/World as Creator to Game/World as Consumer (of others creations).
Nah, you coulda just not brought it up at all, if you actually didn’t want to make the discussion about 4e.My experience with most versions of D&D* is that the amount of time spent in combat varies widely by group. I just had a game the other day where most of the day was just social and exploration based.
I remember in OD&D just doing dungeon crawls where a lot of time was spent figuring out how to kill things the most efficiently.
It seems to be more influence by style and preferences of the group than the version of the game. Except for the version that shall not be named, of course.
*I'll just leave it at most versions because if I get any more specific the whole thing will get derailed again about whether or not a certain unnamed version was "real" D&D
I always have to look up which basic set is which. At 13 I played the Holmes, I guess - blue cover, mentioned AD&D a few times - Basic Set with my friends for a while, we did not 'get it,' and they lost interest faster than I did. So I dived into AD&D (read cover to cover, repeatedly), and, with considerable effort to overcome innate shyness, started playing it at the local hobby shop, primarily with adults, because that's who was playing, then it was home games and conventions, and I was, for lack of a better term, mentored in how to be a DM by a remarkable young lady only 4 years my senior, who, at the time, with the technicality of minor/adult between us, seemed a huge difference.
I never left the hobby, I drifted from D&D in the mid 90s, to return with 3.0, but AD&D remained my favorite ed - and burned into my little brain where a good high school education should have been.
Even similar experiences can be quite different.