Well the first part and second are together - I am a fan of Game of Thrones' characters (except that last season) even when the dice fall and they die. But yeah most PbtA games also have an Agenda of Make the World Seem Real and a rule of Say What the Rules Demand. So you shouldn't hold back on what are real and expected consequences.I agree with the second part more than the first. I don't need to "follow them like my favorite TV show." in fact, i kind of think that attitude might undermine the "let the dice fall where they may" ethos I think is super important. But I do think that giving them time to shine in the face of challenges is super important.
While I am not necessarily saying you are doing this, a lot of people who are fans of PbtA games seem to think the way you run those games is the way you should run ALL games (and will argue the point endlessly). I like PbtA okay, and FitD more, but I wouldn't run a traditional RPG the way i would run either of those.Well the first part and second are together - I am a fan of Game of Thrones' characters (except that last season) even when the dice fall and they die. But yeah most PbtA games also have an Agenda of Make the World Seem Real and a rule of Say What the Rules Demand. So you shouldn't hold back on what are real and expected consequences.
and other games where that would be anathema.
I am interested in specific, non-outlier games where my advice without being misinterpreted to mean coddling PCs is not applicable.but I wouldn't run a traditional RPG the way i would run either of those
I agree. The adventure or campaign is about the PCs. they are the protagonists. I would say, though, that doesn't mean that the world revolves around them -- and actually shouldn't, IMO, in most games.And the game should be focused on the PCs
I am interested in specific, non-outlier games where my advice without being misinterpreted to mean coddling PCs is not applicable.
And the game should be focused on the PCs - not about your setting or NPCs. This is the classic (less creepy) half of all rpg horror stories.
To crush your PCs, see them driven before you, and hear the lamentations of their players.
I feel like I already responded to this. If ASOIAF was a game run by a GM, was the GM not a fan of the characters who died? IMO, no. Nothing about being a fan means you no longer can run the world real and consistent. In fact, if they were mutually exclusive, then it'd be just impossible to run many games that have both as GM guidance.should be neutral and impartial
Are we literally stating the PCs are not on the screen except as part of the game. Is the GM meant to be just playing out scenes without them in it or am I not typing it out clearly enough.prefer to situate the PCs as merely another part of the world.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.