And that's a great image. But the 5E PHB, DMG, and MM covers get reused for articles about D&D all the time, because people recognize them. I think st this point, early 5E is aestheticly iconic for most people, moreso than TSR by and large.
I hope the do an homage to this for the 2024 starter set. I would also like to see an homage to the original core covers too. Some OSR game did that fantastically recently.
That's kinda the weird thing about 5e art - the vast majority is good, high-quality and artisitic. But somehow it doesn't stand out.This is probably the best example of what I mentioned earlier about my favorite 5e bits being the "quieter" moments. It's a great piece.
I was coming up with "nothing" from 5E that stands out like the Githyanki ( Fiend Folio ), the statue's gem eye (1E PHB), the party with the young green dragon (inside 2E PHB), or Lord Soth's ride, but I'll give that Strahd a vote for art remembered once we're on 7E.
I get it, for sure, and 3.x's art style is probably my least favorite of the D&D editions overall.I am really not a fan of Wayne Reynolds, specifically. His style is just not my jam, combined with the dungeonpunk thing not being appealing.
That's an interesting observation, and no doubt Reynolds is crazy talented. It just doesn't hit for me the way it seems to for some. A lot of it may have been less him, and more the art direction of the Aughts, but hard to seperate them since he was the premiere artist of the erI get it, for sure, and 3.x's art style is probably my least favorite of the D&D editions overall.
Even though I don't play Pathfinder, I really like WAR's stuff in those books because of how well he captures movement and action. I love the old Elmore, Caldwell, etc. stuff, but it's very static. Even the so-called action shots look still and posed. When I look back at the Red Box cover art (which is still one of my favorites), I don't see movement, and I have a hard time figuring distances and proportions. By contrast, WAR's more comic-book style communicates it really well:
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Obviously, I'm not trying to argue anyone into liking something they don't, but it took me a long time to name what it was I liked about WAR while still disliking the whole of 3.x's aesthetic.
All of that said, I haven't played PF enough to name anything I'd consider "iconic" from it.
I love that fighter image. He just looks like a badass!
Not a fan of the Fungal Stay Puft Marshmallow Woman?She's come a long way since Temple of Elemental Evil.
I didn't have a problem with it, but she's gotten a major glowup since then.Not a fan of the Fungal Stay Puft Marshmallow Woman?
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Description: Zuggtmoy's natural form is bulbous. She resembles a puffball mushroom with a toadstool growing on top. Four elephantine legs with suckered bottoms support the spherical body. The globular torso is flattened at the bottom and bulges at its equator, so that the legs reach to a bit over 3-foot height, the body another 30 inches higher, but with a horizontal diameter of nearly five feet. The mushroom-stem neck is two feet long, capped by a head which appears to have squashed humanoid features. The eyes are round, black, and blank-looking.
Zuggtmoy can extrude a pair of three-foot long pseudopodial arms from either hemisphere of her body, at will. These growths can extend opposing digits if desired.
The body coloration is variable, as Zuggtmoy is able to change it to suit her surroundings, though she is typically of a pale grayish-white or brownish-white color, the head slightly darker. Color can be moss green, dull brown, red-orange, mottled purple, etc., ranging the whole spectrum of colors possible to fungi growths. Body texture and odor are likewise obviously fungoid. In all, Zuggtmoy is revolting to behold and disgusting to smell; blotchy patches of mold, smut, and blight cover her body. Her strength is great (19), and her gross weight is quite high, despite her fungoid nature-over 2,000 pounds.