RogueJK said:
That's correct. Zen Archery states "the character can use her Wisdom modifier instead of her Dexterity modifier when making a ranged attack at a target within 30 feet."
francom13 said:And how do you get a + 80 Long Sword???
Anubis said:Without offensive spells?
Okay, I'm a Human Ftr6/Wiz11/WeaponMaster3 with an Exotic Weapon Proficiency Weapon Focus, and Improved Critical in Mercurial Greatsword in Mercurial Greatsword. Str 32 (18 natural, +4 levels, +4 inherent), Dex 14, Con 10, Int 16 (15 natural, +1 levels), Wis 8, Cha 8. I have a Mercurial Greatsword and the Antimagic Field spell.
Round 1: Cast Antimagic Field.
Round 2: Attack. Threat? Confirm! Increased Multiplier!! Damage? Maximum!!!
Super-Duper AC Man takes 140 damage! (That's massive damage! What? Failed the save? TERMINATED!)
Al said:Wiz1/Ftr10/Order of the Initiate of the Bow9 (elven)
So a Fort save DC78 or die.
Bye bye AC man...
Regarding equipment: Easy. Three books of wish sufficient to raise Str/Dex/Wis are only around 400k.
Coup de Grace Arrow (1): Very cheap
He explained it:nwn_deadman said:
Save DC for massive damage is only 15 where do you get the save DC for 78 or die?
I doubt there is a magic arrow out there that has a DC of 78 and its cheap!!!
I.e., the DC depends on the damage (see CDG rules, Player's Handbook, for details).But of course the arrows are coup de grace arrows from PsiHB.
Bill Muench said:I've got to say I'm loving this thread.
And for the record, hitting AC 80 isn't a big deal. But Super-Duper AC Man has an AC of 201... Maybe my next project will be trying to come up with a character that can hit Super-Duper AC Man without requiring a natural 20...