Human Incantrix 10, Wizard 5, Sacred Exorcist 5
Str: 18 (base) + 5 (levels) + 19 (Super-Incantrix** Bull's Strength) +4 (inherent) = 46
Intelligence: 18 (base)+17(incantrix Fox's cunning)+4 inherent+3 age = 42
Charisma: 18 (base) + 19 (Super-Incantrix** Eagle's Splendor) +4 (inherent) + 3 (age) = 44
feats: iron will, empower spell, Power attack, Improved Shield Bash, Shield Charge, Divine Shield, Divine Might, Cosmopolitin - bluff, delay spell, extend spell
skills: Concentration 4, K(arcana) 8, K(planes) 8, K(religion 10) Spellcraft 4, Bluff
Equipment: ironwood Rhino hide, brilliant energy shield of bashing +5,
Casts extendedx1, empoweredx6or7 (depending if super or not) bull's strenght, fox's cunning, and eagle's splendor.
The next day cast haste then time stop. Then cast expeditious retreat, limited wish for a divine strenth, superior invisibility, limited wish for divine favor, limited wish for bless weapon (on shield), and then teleport to teleport close by to your victim. Then cast 5 delayed tensor's transformations in four rounds all delayed so that they will all go off the fifth round. Then cast limited wish for a divine power and use divine shield. On the fifth round use divine might and a delayed true strike. The sixth round, 5 tensor's transformation will be in effect, one divine power and the 3 ability boost spells as well as divine shield and divine might.
Charge your opponent during the surprise round - when he loses his dex bonus anyway.
Your effective stats are:
+70 BAB = +50 (from five tensor's transformations), +20 (from divine power)
+18 Str
+17 Divine shield
+20 True strike
+6 divine favor
+141+d20/d8+58. Every attack automatically scores a threat and with an AC 80, confirmation is automatic. Therefore, automatic criticals. Thus actual damage is 4d8+232...per hit. On round 1, if the guy actually sticks around you get to attack 15 times at +141/+141/+136/+131... each dealing 3d8+174 dmg.
I am sure there are ways to make this attack even more devastating with other spells and abilities. This method also has a good chance of hitting AC 201 man with the brilliant energy negating 20 points of that AC, and the bluff negating another 72 points of it, making his AC only 109. Could still hit with the majority of attacks on a full attack. If you want to make sure bluff works every round simply make an item that gives +40 to bluff. You already have a +40 to the check. If you want to be gross just have the +80 to it. If you bluff, you are only attacking once a round. Whatever.
You know, I bet this qualifies as a smackdown

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