Upper_Krust said:
But thats the point. If you don't market it as 'the' D&D, then it probably won't be taken seriously.
I agree entirely. But I would prefer D&D to remain in the "three core rulebooks" model (or perhaps one book, if they can find some really clever way to make it fly).
So, different from the original D&D which was actually a boxed set!
Yep. I got into the game through the 'Red Box' Basic Set. I liked it very much then. But once I added the Expert and Companion sets, the whole thing became rather less convenient. I much prefer the divisions we currently have - books divided by role (Player/DM) rather than by level (1-3, 4-9, 10-15, 16 - 36... though I'm sure those are the wrong numbers.)
Hands up how many gamers here already use miniatures in their game - a large percentage I would imagine, and how many of those use a battle mat or similar to place them on.
True. (Personally, I use the battlemat with counters.) The thing is, though, how many people who currently use minis would find significant extra value in the 24 or so (mostly common) minis included in the new boxed set? They're inevitably going to have to be PCs and some of the most common creatures in the game, and so minis that most gamers will already have represented.
So, for the established gamer, I'm not seeing the value-add. For new gamers, I will agree that it's obvious.
Basically all we are adding really are some cards which just describe skills, magic items and spells - to save people from even having to write anything down.
Those are nice, and I would like to be able to buy big boxes of spell cards (including all PHB and SC spells, thanks), magic item cards (again, all of DMG and Magic Item Compendium), condition cards, equipment cards, and the like, at my FLGS. I would definately pick those up.
I don't see what you are saying here though? Is it about versatility?
That one's just about my shopping convenience. If the game is going to be 3 core rulebooks, or is going to be "Basic Set" + "High-level Expansion", I want to be able to go into the store and buy all the parts in one fell swoop. I don't want to wait a month between PHB 4.0 and DMG 4.0, or for some months between the boxes being released.
I'll readily accept that that's just me being awkward.
I don't even know what DDM is/are.
D&D minis.
But I just want to stress that I don't see the game becoming card based, just that it would use cards as handy reminders, removing the need for paper and pencil, which is exactly the way they are used in the D&D Board Game.
I think I hadn't quite grasped that. I still think I'd like the option to buy just the rulebooks, though. Odd quirk, that.
One other thing: Putting all this into a boxed set a la the D&D Board Game screams to be "vastly reduced ruleset!" Now, I'll not disagree that the rules for D&D are off-putting, and some simplification would be a very good thing. In fact, I've posted earlier in this thread that I feel the initial investment required by this game is way too high.
But there are limits to how simplified I would want things to go... with "Castles & Crusades" probably being my marker for 'just too far'. (For D&D, that is - again, personal preference talking here.)
So, that's one of the other things that puts me off the 'box it like a board game' idea.
Here is a review of the Board Game version of D&D:
http://www.rpg.net/reviews/archive/9/9483.phtml
I saw it in my local FLGS, and thought it was a very good idea. I considered picking up a copy, but never did. However, it struck me as something to play when the group can't all make it, rather than the shape of the future.
I'll leave it to the jury of my peers to decide how much of that is entirely normal personal preference at work, and how much is just irrational prejudice.
