Upper_Krust
Legend
Hi Rykion! 
The main criticisms I have read from reviews suggest that it would benefit from an experience points system (Space Crusade had this so it would be easy to implement), more diversity, more choice and possibly the freedom to create your own characters (a computer program/dvd with the board game could handle this allowing you to print out your own character 'sheets').
I agree with you on the pre-painted minis.
I am not convinced of the need for d20s.
I think something along the lines of the current system maybe with white, gray and black dice for saving throws/effects and yellow, orange and red dice for attacking.
Dice (All 6-sided)
White - - - - * *
Grey - - - * * *
Black - - * * * *
Yellow 0 0 0 0 1 2
Orange 0 0 0 1 2 3
Red 0 0 1 2 3 4
I suppose you could add even more powerful dice for higher level play (purple 0 1 2 3 4 5 for damage etc.)
Attacking with a Vorpal Sword could mean 2 orange dice + 1 white die (with a star roll on the white meaning decapitation...provided you dealt at least 1 point of damage)

Rykion said:I've never actually got around to playing, but recently re-read the rules. The D&D Boardgame uses special D6's for everything. There are damage dice, an undead turning die, a trap finding die, and a trap disarming die. The characters are the iconic Regdar, Lidda, Jozan, and Mialee. The spell casters have spell points, and everyone has hitpoints. Everyone gets two actions a turn chosen from move, combat, or special (trapfinding, turn undead, etc.). Combat is done by rolling the appropriate damage dice, adding the total rolled then subtracting the target's AC. The only way to miss is to roll less damage than the target's AC. There is no experience system. Instead your character's level is equal to the dungeon level. There are 11 dungeons in the main game ranked from level 1 to 3 and meant to be played in order. There is also a blank grid for the DM to make his/her own adventures. Players keep items they received in each adventure as long as they survive. Dead characters come back in the next adventure with starting equipment based on their level. Each player card shows how many HP and SP a character has at each level.
The main criticisms I have read from reviews suggest that it would benefit from an experience points system (Space Crusade had this so it would be easy to implement), more diversity, more choice and possibly the freedom to create your own characters (a computer program/dvd with the board game could handle this allowing you to print out your own character 'sheets').
Rykion said:It looks pretty good rules wise, but I would have to see how it goes in play. It introduces the very basics of D&D(classes, levels, special abilities, dungeon delving, creatures, 2 action system, HPs), but doesn't go into the D20 mechanic. It mentions the DM making up adventures, but doesn't give any guidelines. The miniatures look alright, but the pre-painted D&DM would have been better. It really seems like a great intro to the D&D world.
I agree with you on the pre-painted minis.
I am not convinced of the need for d20s.
I think something along the lines of the current system maybe with white, gray and black dice for saving throws/effects and yellow, orange and red dice for attacking.
Dice (All 6-sided)
White - - - - * *
Grey - - - * * *
Black - - * * * *
Yellow 0 0 0 0 1 2
Orange 0 0 0 1 2 3
Red 0 0 1 2 3 4
I suppose you could add even more powerful dice for higher level play (purple 0 1 2 3 4 5 for damage etc.)
Attacking with a Vorpal Sword could mean 2 orange dice + 1 white die (with a star roll on the white meaning decapitation...provided you dealt at least 1 point of damage)