Upper_Krust
Legend
Question for phil reed or Rykion (or anyone who has played it), what would you do to improve the D&D Board Game, or rather, where does it need improving?
I've never actually got around to playing, but recently re-read the rules. The D&D Boardgame uses special D6's for everything. There are damage dice, an undead turning die, a trap finding die, and a trap disarming die. The characters are the iconic Regdar, Lidda, Jozan, and Mialee. The spell casters have spell points, and everyone has hitpoints. Everyone gets two actions a turn chosen from move, combat, or special (trapfinding, turn undead, etc.). Combat is done by rolling the appropriate damage dice, adding the total rolled then subtracting the target's AC. The only way to miss is to roll less damage than the target's AC. There is no experience system. Instead your character's level is equal to the dungeon level. There are 11 dungeons in the main game ranked from level 1 to 3 and meant to be played in order. There is also a blank grid for the DM to make his/her own adventures. Players keep items they received in each adventure as long as they survive. Dead characters come back in the next adventure with starting equipment based on their level. Each player card shows how many HP and SP a character has at each level.Upper_Krust said:Question for phil reed or Rykion (or anyone who has played it), what would you do to improve the D&D Board Game, or rather, where does it need improving?
philreed said:So it's not any better than the first as an introduction to D&D and roleplaying?
Shadowslayer said:...
Basically, they keep reheating the same hash. And I don't seem to notice a lot of people that have bought these things. If they could get them into Toys R Us and Walmart, they may make a go, but they seem to sit on the shelves collecting dust in hobby shops.
A thought ocurred to me today, however. If you remember HeroQuest. It hit at roughly the same time that D&D was really huge, and even it seemed to go out of production fairly quickly. (try finding a copy) Maybe thy don't figure a board-gamey D&D would fly here based on that. Of course, the reason the current one may not be available in North America may have something to do with not getting an acceptable arrangement with the big box stores. I don't believe I've ever seen WOTC stuff, in any form, at the large chains. Not in Canada anyway.
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Upper_Krust said:Howdy Nightfall dude!
Trust you have been keeping well matey!?
Upper_Krust said:Hopefully (late) February for the Immortals Handbook: Ascension pdf.
I sort of bit off more than I could chew with the latest book (224 pages) but I am almost done. In future though I am sticking to 96 pages or less.
Erhm something like that. *figures he had a major brain fart while typing that last sentence*Upper_Krust said:I assume you mean you are happy to see me?![]()
Shadowslayer said:Basically, they keep reheating the same hash. And I don't seem to notice a lot of people that have bought these things. If they could get them into Toys R Us and Walmart, they may make a go, but they seem to sit on the shelves collecting dust in hobby shops.
Upper_Krust said:Question for phil reed or Rykion (or anyone who has played it), what would you do to improve the D&D Board Game, or rather, where does it need improving?