AnotherGuy
Hero
Yeah. I'd figure the goal of "living world play" to be verisimilitude, not immersion; plausibly verisimilitude as a gateway to immersion, but still--verisimilitude first. I think the GMs who have "living world" as a goal maybe think they have a high internal verisimilitude bar, and if they can clear their own internal bar they can almost certainly clear their players' verisimilitude bars. And to the extent their players want immersion, and need verisimilitude to get it, they're helping their players.
Great post!
Bouncing off your thoughts - People who engage in Story Now games don't have to clear any of their players' verisimilitude bar since the fiction is developed at the table and everyone is held responsible for clearing the table's verisimilitude.
In non-Story Now games that sole responsibility falls on the GM, therefore the necessity of GM notes and prep to ensure no plot holes or lack verisimilitude. This seems to explain some of the desire for the living, breathing world goal.
I imagine there is nothing worse than a player in a heavy GM prep game pointing out an obvious flaw in the GM's established fiction.
Funny enough many D&D APs suffer from the above and require fixing as is evident from the numerous enhancing abc AP threads here.
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