Actually, no, there's often an action roll involved, so there's lots of room for complications and failure.Right. Flashbacks if successful ARE useful. The same cannot be said about lore.
Actually, no, there's often an action roll involved, so there's lots of room for complications and failure.Right. Flashbacks if successful ARE useful. The same cannot be said about lore.
I didn't say they were always successful. I read the rules above and know there is often a roll involved that can fail. I said IF successful, they are useful.Actually, no, there's often an action roll involved, so there's lots of room for complications and failure.
Just like a Lore check.I didn't say they were always successful. I ready the rules above and know there is often a roll involved that can fail. I said IF successful, they are useful.![]()
Well, no. I've already proven that successful lore checks are often not useful.Just like a Lore check.![]()
Actually, you've done no such thing. If you make a lore check because it matters then it works exactly like I said it does. You now have a benefit against obstacle X, whatever that is.Well, no. I've already proven that successful lore checks are often not useful.
What, am I supposed to pour over the players' sheets and only ask for a lore check if they can make use of the info? That's absurd. Lore is for knowledge, whether you can make use of it or not. It's part of the game.Actually, you've done no such thing. If you make a lore check because it matters then it works exactly like I said it does. You now have a benefit against obstacle X, whatever that is.
Ooooorrrr, you could take my example as written. When you make a lore check when it matters, as in because the lore is going to be important to overcoming an obstacle, then it works as I said it does. You can also flashback for no stress for minor crap, so lets not let that get in our way shall we. Just because you could make a lore check for useless information doesn't mean that's how it normally works. I could flashback to buy a pastry too, but that doesn't mean that's a great example of how flashbacks are used.What, am I supposed to pour over the players' sheets and only ask for a lore check if they can make use of the info? That's absurd. Lore is for knowledge, whether you can make use of it or not. It's part of the game.
So now I'm expected to alter reality so that the lore matters?Ooooorrrr, you could take my example as written. When you make a lore check when it matters, as in because the lore is going to be important to overcoming an obstacle, then it works as I said it does. You can also flashback for no stress for minor crap, so lets not let that get in our way shall we. Just because you could make a lore check for useless information doesn't mean that's how it normally works. I could flashback to buy a pastry too, but that doesn't mean that's a great example of how flashbacks are used.
What in the world are you talking about?So now I'm expected to alter reality so that the lore matters?
DM: You learn that the creature is vulnerable to sound. Wizard, your fireball is now a soundball, just because you made a successful lore check.