Imaro
Legend
There has mostly been a desire, with a few exceptions, to focus discussion more concretely on specific games, because various games do actively try supporting these techniques through their mechanics, guidelines, and play framework. I think that @hawkeyefan and @Fenris-77 have both been big advocates for presenting concrete games and their associated techniques that they cultivate. The issue, much as @prabe says, is that some games support certain techniques (or social contract issues regarding player goals, spotlight, etc.) better than others, which may require that you hack or radically change things up.
I am in the camp of making a game your own to suit your specific groups needs or desires, so unless a game actively works against a particular technique... I don't see why the conversation should be limited to only games that actively/best support.
Last edited: