Whenever the Battlemaster "Warlord" comes up people have clearly and relevant mechanical descriptions of what the warlord did but the Battlemaster didn't. And there is strong consensus as to what these are. And why the playstyle doesn't match at all.
Whenever the Psion comes up there are (as in this thread) people asking for things already done by the Aberrant Mind. No one has ever mentioned one single thing I am aware of about how the Aberrant Mind has a different playstyle to the Psion. Because it doesn't.
And people insisting that because one option at level 14 is something they dislike it ruins the whole thing. And people insisting that psychic spells aren't magic because someone with a thesaurus replaced "caster" with "manifester".
I have a large buffet here - Aberrant Mind, GOOlock, Whispers Bard, Astral Self Monk, Soulknife, Psi Warrior.
Both were mechanically distinct in previous editions. They have a history
Aberrant Mind is aberration themed, per its name and suggested background, so aren't filling the role of it, because being a psion isn't just 'being aberration'. GOOlock is "I made a deal with an eldritch entity", it isn't psionic in the slightest, you're just working for Cthulhu or Hastur. Whispers Bard is about shadows and general secret stuff, doesn't have a psionic component at all. Astral Self monk is about being summoning a Stand, it doesn't have a psionic component. Soulknife is a stabby rogue themed class, it isn't a dedicated psion. Psi Warrior, likewise, is a warrior with some psionics, not a dedicated psion.
They work differently because they are different classes. We already have that range; GOOlock Bladelock and Soulknife are both psychics with psychic weapons.
Cool, doesn't matter. They're not psychics. Someone using a magic weapon doesn't mean we shouldn't have a wizard.
Which is why the existing buffet is better than your It Must Be A Class And Nothing Else Will Do.
I've pointed out the failings of the options. Like, out of those options suggested, half of them have nothing to do with psionics in the slightest to the point one is being Goku. Is that what you're offering me compared to the game's history? Three options that have nothing to do with the concept, and three that barely touch it?
Which is what you are trying to do. You are saying there must be one psychic class.
Meanwhile the existing options are the opposite. We have sorcerers, warlocks, bards, monks, rogues, and fighters all with psionic options.
Yes, I'd like options expanded into a new class because the existing options aren't scratching the itch as presented. The Aberrant Mind sorcerer isn't good enough as a dedicated psion, therefore, looking at a new class
We can slap in a thousand, thousand more subclasses but they're probably going to fail to scratch the itch because, despite what the people who want everything smushed down into 4 classes will tell you, sometimes its just easier to do something as a new class
And they had four basic features
- Wizard hp, armour, weapons, and wizard level centralisation on spellcasting.
- A spell point casting system with the number of spells points you got being based on wizard totals
- Spells you could cast without VSM components
- 70 pages worth of shovelware spells that were often knock-off wizard spells, many referencing the wizard spells by name. There were a few gems in there.
And the Aberrant Mind nails points 1-3. It doesn't bother with the shovelware - if a spell is good enough to include it is good enough to share.
Don't forget "Running off relevant stats for a psion" and "Themed as a psychic character first and foremost", which the Aberrant Mind fails on.
What are these "half the things" it can't do? Because so far no one I can recall has presented one single thing the Aberrant Mind can't do that a Psion can other than call itself a full class. No one I can recall other than me has even mentioned a single one of the spells that hasn't been ported - or any of the ephemera like psycrystals.
And it is a straight up lie to say that Aberrant Mind is being presented as the only option. I've been pointing out revised GOOlocks, Whispers Bards, and Soulknives.
Cast dedicated psion spells that are all theirs and not part of the wizard's hedgemoney. Use a different stat system supporting psionics (just saying, Aberrant Mind runs on Cha like all sorcs), and that's before the simple fact that, y'know, it doesn't feel like you're playing a psion and imposing your will on the world but instead a sorcerer with more tentacle themed magic and a pinch of psionics.
So what you are saying is that if you don't want the aberration theming no one is making you use it? It's simply the default and alternatives are written in for if you want to play other ways. Your literal complaint here is that it makes plenty of room for your tastes without orbiting around them.
None of the alternatives feel like "This is a psion, a longstanding class from Dungeons and Dragons". Like, you've put in the subclass that's about punching people ala Jojo's Bizarre Adventure in this
Gamefeel is an absolute thing in this game, and ideas that would have been great previously (playtest sorcerer) were downvoted for not feeling appropriate for what people thought it was. This is just another case. No, the Charisma focused subclass themed around the Flying Spaghetti Monster touching you with his noodly apendage does not feel like the Intellect based Psion of previous editions