Both were mechanically distinct in previous editions. They have a history
And if every mechanical distinction of the 4e Warlord could be seen in the 5e fighter then very few would be complaining. We'd have every major part of the class.
Aberrant Mind is aberration themed, per its name and suggested background, so aren't filling the role of it, because being a psion isn't just 'being aberration'.
Aberrant Mind is psionic per the theming and mechanics. There is precisely
one non-optional part (the fourth ability option at level 14). The
default is aberration themed - but there is almost nothing mandating they be aberration themed.
GOOlock is "I made a deal with an eldritch entity", it isn't psionic in the slightest, you're just working for Cthulhu or Hastur.
There are reasons I specify the
OneD&D GOOlock. Not the PHB one that was much more lightly psychic.
If telepathy and the ability to use psychic spells rather than arcane spells aren't psychic then what is? Because that rules out 100% of the Psion in previous editions. (And no you're not necessarily
working for Cthulhu or Hastur any more than other warlocks have to be).
Cool, doesn't matter. They're not psychics.
One D&D GOOlock is a psychic. Soulknife is a psychic. And yes the Soulknife is explicitly a secondary psychic - but the Eldritch Knight is a secondary mage. They are mirrors.
Someone using a magic weapon doesn't mean we shouldn't have a wizard.
Your examples, let me remind you, were
Eldritch Knight and
Bladesinger. That's why I picked the One D&D GOOlock and the Soulknife to mirror those martial versions.
I've pointed out the failings of the options.
And I've pointed out that all you are pointing out is "I want mine to be the default". Your entire objections boil down to special pleading.
Like, out of those options suggested, half of them have nothing to do with psionics in the slightest to the point one is being Goku.
The One D&D GOOlock has as much to do with psionics as the Psion. And when it comes to psychics being connected to the more powerful I'm going to start with Jean Grey (Phoenix), and all the psychics in the 40k and Babylon 5 universes.
Is that what you're offering me compared to the game's history? Three options that have nothing to do with the concept, and three that barely touch it?
If that's your standards then there has been
nothing in the games history that has to do with the concept. Because if saying you are psionic, being a caster using the power of your mind isn't psionic, nothing is.
5e has the best psionics that there have ever been.
Yes, I'd like options expanded into a new class because the existing options aren't scratching the itch as presented. The Aberrant Mind sorcerer isn't good enough as a dedicated psion, therefore, looking at a new class
Literally the only objection you have presented to the Aberrant Mind is that its
default fluff isn't antiseptic and sterile - but instead reflects psionics of fiction of the 90s, 00s, and 10s while making space for the sterile psionics of the 70s. It's not that you can't - it's that the default fluff isn't there.
We can slap in a thousand, thousand more subclasses but they're probably going to fail to scratch the itch because, despite what the people who want everything smushed down into 4 classes will tell you, sometimes its just easier to do something as a new class
And I've never been an advocate for 4 classes. When you can tell me what
playstyle would be enabled by your psion that isn't basically a cheap and poorly playtested knockoff of a wizard (as 2e, 3.0, and 3.5 psions all were) I'll support that.
Don't forget "Running off relevant stats for a psion"
It does. Charisma is force of personality - which is the relevant stat for a psion. It just isn't stuck in the 50s to 70s.
and "Themed as a psychic character first and foremost", which the Aberrant Mind fails on.
It 100% is themed as a psychic character first and foremost. It is just themed as a 90s-10s messy "this is weird and delves into the dark and fragmenting side of the consciousness" psychic rather than a 50s-70s "Zener Cards in a sterile lab" psychic first. But you can play them either way. Your objection here is 100% that
your way isn't presented as the
only way, not that there isn't space for it.
Seriously, I've given my examples of psychic characters much earlier in the thread and why adding the dark and twisted elements of the Far Realm is thematically appropriate to make them appropriately unsettling in a universe where magic is a common thing (thus breaking standart thematic psionic theming). Who are your examples of non-D&D fictional psychics that aren't inerently dark and unsettling, pushing against the bounds of what people think they know about the universe?
Cast dedicated psion spells that are all theirs and not part of the wizard's hedgemoney.
You are referencing the existence of the psychic spells and not what they actually do. So your problem here is that the Psion isn't a special little boy given special little toys because they are so ultra special they don't have to share. This isn't something the Psion can or can't do - it's about being made to feel like a special type of spellcaster.
My take is that psychic powers should preferably not be spells at all.
Use a different stat system supporting psionics (just saying, Aberrant Mind runs on Cha like all sorcs), and that's before the simple fact that, y'know, it doesn't feel like you're playing a psion and imposing your will on the world but instead a sorcerer with more tentacle themed magic and a pinch of psionics.
And playing a psion in previous editions felt like being an off-brand wizard using off-brand wizard spells and the wizard's casting stat rather than the force of personality casting stat.
None of the alternatives feel like "This is a psion, a longstanding class from Dungeons and Dragons".
Because that didn't feel like a psychic class. That felt like an off-brand spell-point wizard with 70 pages of shovelware off-brand spells, many of which directly referenced wizard spells.
The OneD&D GOOlock and the Soulknife both feel much better psychics to me.
Gamefeel is an absolute thing in this game, and ideas that would have been great previously (playtest sorcerer) were downvoted for not feeling appropriate for what people thought it was. This is just another case.
Where a handful of old guard are putting in downvotes - but the Aberrant Mind still has overwhelming community support or it wouldn't have made it through OneD&D's surveys.
I don't think that there's any anti-psionics lobby - or if there is it's so small that the combined might of the psion lobby and the anti-psionics lobby weren't enough to really put any sort of a dent in its numbers.
No, the Charisma focused subclass themed around the Flying Spaghetti Monster touching you with his noodly apendage does not feel like the Intellect based Psion of previous editions
That's because the intellect-based Psion of previous editions felt like what it was - an off-brand wizard (using the only non-divine casting stat of the time) squatting on the space for psionics meaning that we couldn't have more interesting things that feel more psionic like the GOOlock and the Soulknife.
The best thing the Aberrant Mind did was be an effective sorcerer. The second best thing it did was made sure that we wouldn't get the sorry excuse of an off-brand spell point wizard that the Psion was back again like last week's half-eaten leftovers.