Penalties can't reduce damage below 1. PHB page 134.molonel said:If you are wielding a light mace, and your strength is 3, your damage is going to be 1d4-4. You cannot kill anything. You can heroically beat monsters about the head and shoulders all day long. It doesn't matter. You can't hurt anything.
Doug McCrae said:Penalties can't reduce damage below 1. PHB page 134.
Crothian said:*snip*
Except for that part where they feel that stats make on heroic and I don't. I say the actions define heroic. A character with all 18's that does not is not heroic. A character with all 3's though that tries to save lies has a chance to be successful and a heroic. And that small chance is still greater then the all 18 guy that does nothing.
I just feel that a characters action define a heroic character more then a character's stats.
Crothian said:By kind I mean play style and campaign style. A DM can have simpler encounters knowing the PCs have lower stats. The DM can make sure that he's not asking the PC to do something that is impossible for them because of their stats.
Just because you might not see the distinction doesn't mean it is not there. Higher stats don't allow you to accomplish heroic actions. It's not like a DC 15 is a normal check and a DC 20 is all of a sudden heroic. Higher stats do increase the chances that some types of actions will be more successful.
There is were the good playing and planning comes in. The player finds a way to do something else and be heroic that the character can do. Not every character needs to be herioc in the same ways.
But, at some point, you cannot be heroic at all. In a campaign, as Emrikol has mentioned, that goes from 1st to 20th level, a 15 point character is screwed. Even with the best stat buffing gear out there, he won't have access to higher level spells, his save DC's will be crap and the fighter type's HP's will be in the basement. Never mind any class that suffers from MAD. It's bad enough to play a monk or paladin with 25 points, try it with 15 at about 13th level onward.
All the smart play in the world won't save you.
molonel said:Then allow me to rephrase my point:
If you are wielding a light mace, and your strength is 3, your damage is going to be 1d4-4. You cannot kill anything unless it is willing to stand there while chip away at it 1 hit point at a time. You can heroically beat monsters about the head and shoulders all day long. It doesn't matter. If you consider that heroic combat, great. It doesn't sound that way to me.
Whether it's 0 points of damage, or 1 per hit, my main point remains unmolested.
el-remmen said:It is possible to be heroic and lose.
You have just proven to me that heroic does not necessarily equal fun. I have no interest in playing an ineffective - or, perhaps, an undereffective character - for the long term. I do recognize that other people might, but I play D&D to pretend that I'm stronger than I actually am.el-remmen said:It is possible to be heroic and lose. It is possible to be heroic and never had a chance to succeed to begin with.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.