el-remmen said:
It is possible to be heroic and lose.
Sure it is. A final confrontation is meaningless if victory is assurred. If there is no risk of failure, and success is a given, then that's boring.
Absolutely.
But let's distinguish that we're not talking about heroic loss, here. The glorious final conflict. Good vs. evil. Heaven vs. hell.
Your stats represent part of who your character is, and what he or she is able to accomplish. Throughout the game. Every time you play. Every skill check, every to-hit roll and every saving throw throughout the entire game.
If you're losing all the time, then while that might seem heroic to YOU, that's not how most of us - I'm guessing here, yes, but I think it's an educated guess - want to spend a Saturday afternoon.
I think most of us would have been a little disappointed if Gollum had bitten off Frodo's finger, run away with the ring, gotten captured by the Nine and Sauron plunged the entire world into darkness forever and ever, amen.
It is possible to be heroic and lose, but if you're losing all the time and having enemies pin you down and slap you with your own weapons, and taunting, "Stop hitting yourself! Stop hitting yourself!" then that doesn't seem very heroic to me.
Stoic, perhaps. Heroic? Not really.
And if you're simply resetting the goal posts, as someone has already pointed out, and making a 14 Str into what would be an 18 strength in another game, then what's the fuss? You're not actually playing with lower stats. You're simply changing the scale.
el-remmen said:
It is possible to be heroic and never had a chance to succeed to begin with.
Mmmm ... no. If I want that, I'll play Call of Cthulhu so I can show up with 5 characters, and watch them get maimed, torn asunder, or gibbering mad in some dark corner of an asylum.
Heroic fantasy is about the noble struggle, the heroic victory.
That's what D&D defaults to. You can play it another way, sure, but I'm willing to be MOST people here in any edition of D&D don't play in games where they never succeed and never had a chance to succeed.
Failure is not fun. I play for challenge, and I enjoy challanges in a game, but ultimately, if I don't ever have a chance then thanks but no thanks.