Anyone remember 2e? "Rath is a playable character."Emirikol said:All this does beg the question, "can a 15 point buy character be played to 20th level?"
No thanks. Characters' personalities are often defined as much or more by their low stats as by their high ones. If I make a hero whose schtick is being clumsy, I don't want his dex to rise above 9.Emirikol said:How about adding "every 5 levels all ability scores gain one point?"
Piratecat said:You have just proven to me that heroic does not necessarily equal fun. I have no interest in playing an ineffective - or, perhaps, an undereffective character - for the long term. I do recognize that other people might, but I play D&D to pretend that I'm stronger than I actually am.![]()
el-remmen said:It is possible to be heroic and lose.
el-remmen said:It is possible to be heroic and never had a chance to succeed to begin with.
No thanks. Characters' personalities are often defined as much or more by their low stats as by their high ones. If I make a hero whose schtick is being clumsy, I don't want his dex to rise above 9.
Interesting side comment: the guy who writes "DM of the Rings" had his computer roll up 100 million PCs, just to look at rolled stats statistically. The results are really interesting.
One Hundred Million characters, Part 1
One Hundred Million characters, Part 2
Emirikol said:Are any of you using a more-progressive method of ability score advancement? You could start lower (say at the "normal" of 25 or lower) and then advance more. It would give players more to look forward to with levelling.
For example, the normal is: abil's are gained every 4 levels.
How about adding "every 5 levels all ability scores gain one point?"
Starting out at 40+ point buy doesn't seem right for a 1st level character does it?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.