Desdichado
Hero
Artificial because that's not even part of the rules, much less an artificial construct within them. The default ability generation methods give much more control to the players.Reynard said:Artificial, how? I mean, moreso than any other element of the game>
I'm not talking about what previous generations of the game have done, I'm talking about what's been current since 3e. What was done in the past is irrelevent.Reynard said:Interpretation? Not in previous editions, anyway -- and many of the limitations were there for a reason, and made the game better, IMO.
For that matter, I don't believe that it was done for any reason other than that was what was arbitrarily decided on back in the day and inertia kept it that way for many years. Rather; the RPG world as a whole moved on, and D&D finally followed suit when 3e was released--and that was what was done for a reason, not the prior method.
Speculative? Yes. But I certainly believe it.
Not for me, no. I'm not griping that I don't have high enough scores if I roll stats in order, I'm griping that I have to roll my stats first and then come up with a character concept second, which I don't like. I know what I want to play before I start making a character. If I was "forced to be creative" and had to play something that wasn't my initial concept, I'd be bored and frustrated with the game from the get-go. Frankly, if I knew that was the character generation method a GM was going to use, I'd almost certainly pass on the game in the first place.Reynard said:Would it be unfun if you rolled all 18s?
I don't get excited about "being creative" about character generation. I get excited about building the character I already have in my mind.