hawkeyefan
Legend
I don't see how anyone rationally could say otherwise.
I don’t really see it either, but I’m willing to listen. I’m hoping for an answer that at least begins with a clearly stated yes or no.
I’m also curious how framing is viewed in the sense of multiple players. I’m sure most character groups....adventuring parties, investigators, super teams, starship crews, what have you...have at least some shared goals. But in this story now approach, it seems very likely that each player will also have personal goals for his character.
So if a GM decides to frame a scene where the personal goal of one character is at stake, then what does that do for the agency of the other players?
Surely in a game that has such expectations by the players, there is the risk of not paying equal attention to the character goals. Of focusing more on one character’s story than another. Wouldn’t the player of the character in focus have more agency than the others?
Whereas a more traditional approach along the lines of [MENTION=29398]Lanefan[/MENTION]’s described playstyle, the players are all operating with the same level of agency. That agency may be less than the player for the focal character in the story now game, but it seems like it’s more than the other players in that game are likely to have at that moment.