I already discussed this c 200 posts upthread. I sketched the example in 4e. 4e doesn't have generic surprise rules. The players could have declared stealth. They didn't.
They couldn't, unless they were rude and interrupted you while you were talking.
Maybe when they are spotted by the giants, they want to attack with an initiative bonus. There are various warlord and other powers that permit this. Maybe they want to use one of those. I don't know - it's a made-up example, and I didn't write that bit yet.
System dependent, I suppose...4e's not my cup of tea for a boatload of reasons, this just points out two (1. no surprise rules 2. the warlord class and all it entails)
The first quetion in "story now" play is, does the GM call for a check or simply "say 'yes'". This is a decision about drama, pacing, what's at stake.
Much of the time there is no reason not to just say "yes". In my MHRP game, no one was interested in the question of whether or not the Stark Corp private jet had been tampered with by rivals. They wanted to find out what happened at the Yashida headquarters in Tokyo. So that was the next scene I framed.
There is nothing unrealistic about having an uneventful flight from DC to Tokyo. Many hundreds of people are doing it every day!
You've twisted the example; it has nothing to do with flight! I was originally talking about a medieval-fantasy journey from Washington to Tokyo (in comparison with a similar journey from Boston to New York) and even joked there about not having the Stark jet available.
Yes, a jet plane makes the trip quite a trivial thing. But having to do it on foot/wagon/ship is not trivial at all, which was and still is my point.
For someone who's into realism, that's not very realistic! In the real world, money gets lost, unexpected or forgotten debts fall due, credit is granted or refused, etc.
Yep, happens in the game too. I was trying not to make the example too cloudy.
But in any event, in Cortex+ Heroic, hiring porters is either pure colour - so it just gets narrated by the player - or else is the creation of a resource, which requires the expenditure of a plot point. Nothing in that system involves adding or subtracting numbers to a running tally except earning and spending XP.
So in a bizarre way it's come full circle from 1e D&D - there g.p. = x.p. and here x.p. = g.p.
What about ammunition e.g. arrows, bolts, bullets - is that tracked?
Well obviously it's far less realistic than White Plume Mountain, The Ghost Tower of Inverness, and Zuggtmoy the Demoness Lady of Fungi!
Hey, I'm not saying old-school D&D doesn't have its whacked-out moments!

This is why I always put the qualifier "where it can" on my statement that a game world should try to reflect reality, as I'm well aware there'll be all kinds of situations where it can't.
As far as iron spikes are concerned, they're not going to come up very often (I think it must be 20 years or more since I've thought about iron spikes, except maybe running one AD&D session a year or two ago). But suppose that a player wants to create a Door Spiked Shut asset (eg to impede the actions of some threatening monster) - that would be a check against the Doom Pool. If it fails, there are a number of possible narrations - one might be "You're out of iron spikes!"
A more relevant example: at the moment in my game the party are counting every drop of oil they brought with them, as they're up against trolls. Lots of trolls...
Actually, I think you missed my point.
Maybe the weather across the continent is magical? Maybe last year's rainstorm was caused by a druid the PCs never knew anything about (go "living, breathing world"!)?
A druid that could generate a 4-day rainstorm would be high-level enough to have already ascended to divinity!

But the rainstorm being divinely-caused would likely end up being the explanation I'd have to fall back on, and fortunately there's other mythos besides just Christian that have floods as part of their story.
And if the trip to the east becomes more challenging, well that's what happens when you establish fiction. It has consequences for play. That's the point.
Consequences for future play are great - I'm all for that!
It's consequences that should have impacted past play but didn't that I abhor.
Lanefan