Tharen the Damned
First Post
Hmm. the whole problem with the Epic Level Handbook is the artificial powercap on level 20 in the PHB. This had purely historical reasons.
Monte Cook elaborated on this in his design diaries a while ago. For his Arcana Evolved he decided to put the power cap at level 25. So AE Characters can advance 5 levels more than PHB Characters. There are even 10th level Spells (9th level cap is also historical).
Never played or Dmed such high level group but all Classes seem pretty balanced. They gain cool abilities without being ueber powerful.
So you can create smooth mechanics for very high level Characters.
Now what is Epic? For me Epic level gaming means that the Players are legendary Heroes like Hercules in the real world. They are starting to transcend what is thought to be possible for mortals. Maybe they even start to transcend their mortality?
These Heroes should not have to resort to magic items. Wouldn't it be far cooler if an epic Fighter could take a normal sword and Fight a Balor and ignore his DR? His strentgh and willpower are enough to wound the Demon? In our legends, Hercules is not renowned for the deeds with his super powerful magic club of slaying. Gilgamesh and Chuchulain (sp?) did not need a +10 Fullplate of more than improved fortification. Siegfried had a powerful sword, but he created it by his own Hand with no magic user helping.
And magic users? Is a country destroying Fireball so much fun...ok, is it so much fun after your first five? Wouldn't it be far more interesting to be able to change spells and bind them to your will? I want to create a Tower of Force. So I take the Spell Wall of Force and stretch it and change it and voila!
An epic level cleric is like a living saint or more, an avatar of his god. People from all over the world will come to see him, the living impersonation of his god. I think it would be cool if he could give spells to clerics who pray to him. If he would take on a portfolio.
This is IMHO what the ELH should have addressed.
Monte Cook elaborated on this in his design diaries a while ago. For his Arcana Evolved he decided to put the power cap at level 25. So AE Characters can advance 5 levels more than PHB Characters. There are even 10th level Spells (9th level cap is also historical).
Never played or Dmed such high level group but all Classes seem pretty balanced. They gain cool abilities without being ueber powerful.
So you can create smooth mechanics for very high level Characters.
Now what is Epic? For me Epic level gaming means that the Players are legendary Heroes like Hercules in the real world. They are starting to transcend what is thought to be possible for mortals. Maybe they even start to transcend their mortality?
These Heroes should not have to resort to magic items. Wouldn't it be far cooler if an epic Fighter could take a normal sword and Fight a Balor and ignore his DR? His strentgh and willpower are enough to wound the Demon? In our legends, Hercules is not renowned for the deeds with his super powerful magic club of slaying. Gilgamesh and Chuchulain (sp?) did not need a +10 Fullplate of more than improved fortification. Siegfried had a powerful sword, but he created it by his own Hand with no magic user helping.
And magic users? Is a country destroying Fireball so much fun...ok, is it so much fun after your first five? Wouldn't it be far more interesting to be able to change spells and bind them to your will? I want to create a Tower of Force. So I take the Spell Wall of Force and stretch it and change it and voila!
An epic level cleric is like a living saint or more, an avatar of his god. People from all over the world will come to see him, the living impersonation of his god. I think it would be cool if he could give spells to clerics who pray to him. If he would take on a portfolio.
This is IMHO what the ELH should have addressed.