Sejs
First Post
Because they pigeonhole demihumans into particular roles, and they keep you from exploring broader possibilities without venturing into house rules territory.Crothian said:A lot of people have seemed to complain on the race class limits of the earlier editions. Why were they bad?
They make a hard rule out of what should have been a suggestion.
Eeh. A little. Mostly it'd feel like a tacked-on justification, to me at least.Would that kind of explanation for race class limits in the game and setting make them okay?
Ultimately, race class limits were an outgrowth of the fiction that early D&D had its roots in. There were no examples of, say, a halfling from Podunkton Downs going off and living with the elves and in time learning magic, therefore halflings can never be wizards. Dwarves can never be wizards because, despite there being many cultural archtypes of dwarves as unparaleled magical craftsmen who knew the secrets of the earth, you could never have a dwarven wizard-as-runesmith because the classic image of a mage was all robes and pointy hats.
They were in many ways a self-imposed blindness. They kept players and DMs from venturing too far from the established norm, and it did so in a rather hamfisted manner.