What Is Your Adventuring Groups Name?


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The Destroyers: some of the world's most powerful adventurers band together to defeat great evils, increase their wealth and power, and smash whatever gets in their way.

The Five Points of Light: destined heroes (mostly from the same village)

The Untouchables: a shady group out for vengeance - originally, they were also untouchable because of the party's abominable CHA scores, but shifts in the roster have massively increased their presence.

The Lords of Dusk: violent justice freaks who slice their way through nefarious intrigues and plots

The Lonelypoint 4: a group of outlaws named by a newspaperman.
 

The two PC D&D groups are:

The Company of the Sparrow (named after a copper coin, which they found piles of in early adventures)

The Riders of the Axe (named by the drunken axe-wielding dwarf cleric PC, when a freshly-rescued villager asked, "Who are you people?")

Superheroically, the PC groups include Pendragon, Vanguard, and Nexus.
 

Team Overkill - so named because we, in the words of the DM, "used fireballs to get rid of mosquitoes"

The Enterprise Company - so named because local law required a name and that's all they could come up with on the spot.

The Company of the Green Cloak - so named because wearing these cloaks makes us look distinctive in town yet we still blend in in the woods. :)

Lanefan
 

Band of the Burning Giants- The group assumed this name because my character, a wide-eyed halfling lass, kept telling tales of flaming giants; she had embellished her mother's description of fire giants of course. That character and group are long since gone (late days of second edition), but my friends from Louisville and I still informally think of our now defunct group by that name. Additionally, those same friends and I (and a lot of others) use that name for our World of Warcraft guild.

Mackenzie's Marauders- This name was only ever used to identify us as players, not our characters. It is in honor of our Dungeon Master's daughter and our (sometimes) youngest player. I think it would work well for an adventuring party.
 

League of Extraordinary Undertakers (D&D group, dedicated to ensuring the dead stay dead)
Unordained Ministrations and Thematic Associates (UMTA, Victorian Adventuring club)
Knights of the Golden Dawn (D&D, goody two shoes do-gooders)
 

One infamous band of PC's used to be the sixth unit in a brigade of mostly NPC soldiers. When they broke off and started their own merc company, I picked the best and most appropriate name: Unit Six.
 


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