What Is Your Adventuring Groups Name?

The Reluctant Messengers.

The first part of our campaign consisted of (or seemed to consist of at any rate) relaying messages and goods from one place to another. One member of the party complained about this, and when that character died valiantly in battle, we named the party in his honour.
 

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My favorite group was Tag Tristor's Trio. Another great group we had was the Amber Company, have you heard of us? My Changeling group is called Rec Center with a Y and the current Eberron group is known as Five Towers.
 

The Azure Bonds – My first group, naturally they started by playing through the Azure Bonds module.

The Rikir Athair – A name the players decided was elven for 'Warriors of Life'; a group (with an elf and two half-elves) dedicated to hunting down a group of undead.

The Fyrd – In an anglo-saxon campaign; an old-english word which roughly translates as "the king's army" or "the king's raiders", which the PCs essentially were.

The Walkers of the Twilight Path or simply The Walkers. The PCs came up with this for reasons I'm yet uncertain of.
 

The Sleepless - 3 elves and a human with a ring of sustenance, name fallen into disuse after a one elf was replaced by a man, and a human cohort added.

Company of the black tooth - hydra teeth necklaces - eventually converted to dragon teeth

Royal Geographic Society Expedition 71
 

Two names I came up with for the same team of low-key Fortean 90s superheroes. Patron was named Carter Lynch.

The Lynch Mob
Wild Talents (I was there first, Ken, by about 10 years. Get it up yers.)
 

Omega-7

This was the name for my group's Mutants and Masterminds team. The characters all started as supervillains. They teamed up on and pummeled one of earth's mightiest heroes right before aliens invaded. The aliens destroyed the majority of earth's heroes, including the one that we had just weakened for them. With no one else to save earth, said task landed on our shoulders.

Chad
 

The ones I remember:

Company of the Silver Keep (a 2E FR game I ran long ago)

The Heroes of Farn/Company of Tiramore (They started with the first name, which was given to them, and ended up with the other name later on; my first 3E game in my homebrew)

The Halfling Heroes (This group didn't have really a name, but the two halflings in the group thought it would make a good name, and even made up a song for it, "All Hail the Halfling Heroes"; 1st attempt at running Return to the Temple of Elemental Evil, which stalled before they even got to the mines)

Scourge of Tharizdun (Ironic name, as there were 30+ members to this group, 6 at a time, no original members made it through the entire adventure, but one made it from the beginning of mines to the end; my 2nd attempt at running RttToEE. Made it through this time, and it only took 2 1/2 years)

The Ivory Cudgels (A group consisting of all worshipers of St. Cuthbert; the 1st group in my Age of Worms game, TPKed in the 4th adventure)

Bane of Darkness (The new group in AoW, which is still going)

Legacy (The pbp M&M group I play in here)
 

Senator Simpronius's Confidential Staff. This was not an official name, but it accurately described us.
The Companions of the Claw. At the end of the Forge of Fury, when they killed the black dragon, they skinned it and made belts, each with a dragon claw on the buckle. The name was the bard's idea, naturally.
The Hand of Karma. The people in the city where we were staying insisted on calling us The Magical Visitors, which none of us liked. For one thing, my monk wasn't magical; and I think the guys thought it sounded a little frou-frou. So my monk suggested that we should refer to ourselves as the Hand of Karma or the Karmic Hand. There are five of us, and we are the instruments of karma, going where we are needed. I'm not sure everybody's down with it, because some of them still haven't grasped the whole karma thing even though she keeps explaining it.
 


This Sword for Hire -a largish group of mercenary adventurers (9 PCs at one point), named by the large and loud half orc barbarian.

Shadowsbane-group of less than lawful adventurers ona quest to destroy an evil artifact. Chosen after much arguing by me, the party leader.

Champions of Avalon-bestowed on PCs after saving the ruined city of Avalon numerous times.

Typically groups in the games I run acquire names only if the NPCs need to refer to them. This causes the names to consist of the group's worst failures or greatst successes.
 

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