What Is Your Adventuring Groups Name?


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We had a party that doubled as an acting troupe to get around "adventurer taxes", and also to satisfy their own somewhat warped aesthetic, called the Bloody Mummers.

Our current Age of Worms party was first called the Wormingers, but when the gladiatorial games came around, a part of the group thought that was silly and wanted to be called the Owlbears (with the baby owlbear from the first adventure as a mascot), so we settled for Owlbear Wormingers.

A cookie for the person who can correctly identify the sources for the names. :)
 

The group in my current campaign were called the Rifflin Redeemers by the group founder after the town in Droaam where he used to live until forced out during the Brelish evacuation, and his desire to see it freed again from the control of its current monsterous rulers.
 

Fore the first time I ever our group has a name. We never really used on in the past (other than in a one shot in which I provided a background for the Company of the Cloven Shield - so named for the first party member to die in combat long before the adventure took place) but I wanted to have one this time.

Gatecrashers- suggested by the Cleric of Ganesha. We had just finished up the Slaughterguard dungeons and closed a gate to Hell. It also refers to the groups overall tendency to go where they were not wanted and to do so with bravura.
 

Last time I ran a character as a PC, the group was called "The B Team".

If you have a problem, and no one wants help, and if you are desperate enough, you will have to settle for... The B-Team

END COMMUNICATION
 

We've had various names.

The Klondis of the Vulgar Unicorn was popular for a while.

The B-Team in our comic campaign

Restorers of the Faces (this was for our fantasy-horror setting, Faceless Statues)

Currently they are the Blue Cap Society.

The names tend to make more sense in context of the campaigns themselves... ;)
 


"Allustan's Caravan" from my late AoW campaign.

There's a recurring NPC squad of halfling militia that use 'sling and run' tactics. They are affectionately known as the "Chuck n Ducks".
 
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In my current "Second Son of a Second Son" campaign, the party has so far been called "The Signers of the Charter of Schiereiland" (see link to story hour in sig)

In my "Out of the Frying Pan" campaign, the group was called dubbed "The Fearless Manticore Killers", but not liking that name they were saddled with, they changed it to "The Keepers of the Gate".

In the past we had a group called "The Oath" and another called "The Sign of Four".
 

In the Evernight game I ran that we wrapped up a few months ago (after two years), the group was called the Lightbringers.

Oh, and we call our game group the "Moose Group", for the name of the yahoo group we created for communication and file sharing and such. :)
 

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