D&D General What is your favorite class(es), and what about makes them so fun?

Burnside

Space Jam Confirmed
Supporter
Basic: Probably the Elf, for the same reasons that I enjoyed the Bard in later editions - the versatility

1E: Paladin. Partly for nostalgia reasons. My first 1E character was a Paladin; we rolled 3d6 straight down the middle and I somehow qualified, so it felt like a special character. Plus the class was objectively awesome in 1E.

2E: Bard. The mix of abilities was exactly what I wanted, and I was a theater kid.

3E: Never really played it enough to have a favorite class, but I did NOT like the 3E Bard.

4E: Never played.

5E: Bard. 5E Bard is best Bard, and its main virtue is that it has the tools to let me engage meaningfully and effectively with every pillar of the game. Shout out to the LevelUp A5E Cleric, which is EASILY the most fun I've had running a Cleric. I also really like the 5E Rogue and Warlock.
 

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The homebrewed Magus class by Laser Llama. The Magus Class by laserllama The author IMO basically fused the Fighter's Eldritch Knight and the Wizard's Bladesinger subclasses into one class.

A5e's Fighter. They get to master 3 of the 11 combat traditions in the Adventurer's Guide. Plus you gain more class features outside of the subclass. Then there are the social interaction features, which the 5e Fighter lacked. 5e Fighters were good at combat and exploration, but they didn't have anything going for them outside of those two areas. Until now. ;)

Everyman Games' Unchained Fighter for PF1. This version of the Fighter used stamina points for combat tricks, which allowed the class to do a little extra with whatever feat they happened to have. They gained proficiency in not just simple and martial weapons, but any exotic weapon that was a part of their chosen weapon group. So you didn't need to pick up the exotic weapon proficiency feat for any exotic weapon in your chosen weapon group. They were also advanced weapon and armor options too.

Kobold Press' Elemental Exarch archetype for the Druid class in PF1. This Druid archetype allowed you to focus on one of the four elements. You started out play with an elemental companion that would grow more powerful over time, and you gained early access to elemental wildshaping.
the problem with arcane gishes is the lack of any flavour past dude with magic and sword it needs more to it.
I actually thought the mystic was a very interesting design, it just needed another 2-3 passes through the iterative game design process before it fully worked.

One of the problems with "it must be COMPLETELY popular before we go with it" approach is that you're basically depending on lucking out and presenting something with few to no bugs on the first try. It's like trying to only ever do two drafts, a rough draft and a final polish, and never EVER doing ANY revision in-between. Sometimes, yes, you'll end up failing even after 2-3 more passes. But, as we've seen with psionics...it's not like they haven't been throwing good money after bad at this point with the method they ARE using!
I think some of it is lack of clear function in the party why are they here is an important question.
 




Mort

Legend
Supporter
I alternate between Paladin and Barbarian.

I like the Barbarian because it's a simple class with a simple focus - hit stuff and take the brunt of the partes damage.

I like the Paladin because it's a well constructed class with lots of offshoot options - and the 5e version is no longer constrained to the goody two-shoes knight in shining armor trope.
 

CleverNickName

Limit Break Dancing
I like classes that have the most story potential--I like lots of lore and backstory. So I'm a big fan of warlocks, sorcerers, and monks.
 




actually, i think that magus is inspired by the pathfinder magus, because its main mechanic (spellstrike) works very similarly. that said, yeah, his magus is pretty damn cool.
Agreed. I think Laser Llama's Magus looks a lot better than the 1st edition Pathfinder Magus. I like the former's Arcane Armory, Spellstrike, Aegis and Spellsunder features. My favorite Magus subclass is Order of the Blade Dancer.
 

Order of the Arcanists
Order of Arcane Archers
Order of Blade Dancers
Order of the Eclipse
Order of Scales
Order of Sentinels
Order of Spellbreakers

The Magus Class by laserllama You can read about them here.
still feels lacking like it has good mechanics but the why is missing.
a fighter cleric is different from a paladin and the arcane gish should be different from a fighter mage not just in mechanics but the why both how they come about and what they are for.
 

Lanefan

Victoria Rules
Favourite class at the moment depends on two things: my mood at the time, and what I've played a lot of lately including as NPCs in my own game.

I used to play a lot of Fighters (some of them are still around) and really enjoy them but I've kinda done what I can with them. Still, if I want to switch my brain off and just go gonzo, gimme a Fighter any time.

I really like Illusionists (the 1e version) because of the flexibility of what their illusions can do; but I've also played them to death over the years.

More recently I've been playing a number of MUs, largely because a) they seem to be the ones who last. I like them, but it's getting near time to move on. That said, I just put one of my MUs back into the field as that group's current mission seems tailor-made for mages and other literate types (we're searching for a lost library, potentially with magical writings in it).

I've never run a good old-fashioned Cleric (other than a few one-hit wonders) until recently, and am still discovering what he's got going for him. And I've never had a Thief last any length of time but I've got one now in a different group (same campaign) who, while still kind of in the "hang on and hope" phase as she's low in both level and wealth relative to her party, has a lot of potential.

My true favourite, though, is probably the heavy-tank Ranger archetype - very possible in 1e but really hard to do in later editions without multiclassing. I really oughta boot one of those up sometime...been many a year since I played one as a PC.
 

still feels lacking like it has good mechanics but the why is missing.
a fighter cleric is different from a paladin and the arcane gish should be different from a fighter mage not just in mechanics but the why both how they come about and what they are for.
So it ought to be more like Pathfinder 1st Edition's Magus class then? Magus – d20PFSRD This homebrewed Magus doesn't have the Fighter's Second Wind, Action Surge, or Indomitable feature. Nor does it have the Wizard's Arcane Recovery or Spell Mastery. It's not even a full caster. IMO, it's very different from a Fighter Mage. ;)
 
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GuyBoy

Hero
Favourite class at the moment depends on two things: my mood at the time, and what I've played a lot of lately including as NPCs in my own game.

I used to play a lot of Fighters (some of them are still around) and really enjoy them but I've kinda done what I can with them. Still, if I want to switch my brain off and just go gonzo, gimme a Fighter any time.

I really like Illusionists (the 1e version) because of the flexibility of what their illusions can do; but I've also played them to death over the years.

More recently I've been playing a number of MUs, largely because a) they seem to be the ones who last. I like them, but it's getting near time to move on. That said, I just put one of my MUs back into the field as that group's current mission seems tailor-made for mages and other literate types (we're searching for a lost library, potentially with magical writings in it).

I've never run a good old-fashioned Cleric (other than a few one-hit wonders) until recently, and am still discovering what he's got going for him. And I've never had a Thief last any length of time but I've got one now in a different group (same campaign) who, while still kind of in the "hang on and hope" phase as she's low in both level and wealth relative to her party, has a lot of potential.

My true favourite, though, is probably the heavy-tank Ranger archetype - very possible in 1e but really hard to do in later editions without multiclassing. I really oughta boot one of those up sometime...been many a year since I played one as a PC.
Ah, 1E illusionists!
Now there’s a welcome dose of nostalgia. They were awesome to play but also made terrifying villains for a DM.
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
Warlock (5e). Blade pact!

Cleric 1e, 5e wearing heavy armor, always!

Barbarian 1e what a slog but higher up rocked!
 

So it ought to be more like Pathfinder 1st Edition's Magus class then? Magus – d20PFSRD This homebrewed Magus doesn't have the Fighter's Second Wind, Action Surge, or Indomitable feature. Nor does it have the Wizard's Arcane Recovery or Spell Mastery. It's not even a full caster. IMO, it's very different from a Fighter Mage. ;)
no as that class seems to have the role adventure it does not make sense as no other class is the adveturer class if that makes sense they are all something else the thing that makes them or builds them.
Ah, 1E illusionists!
Now there’s a welcome dose of nostalgia. They were awesome to play but also made terrifying villains for a DM.
what was it like more or less?
 

no as that class seems to have the role adventure it does not make sense as no other class is the adveturer class if that makes sense they are all something else the thing that makes them or builds them.
Since this is a thread about which classes are someone's favorite class and what makes them fun for us personally, let's agree to disagree about what each of us wants to see for an arcane gish. ;) IMO, I like the homebrewed Magus class by Laser Llama. When I see this homebrewed class, it makes me think of what I would like to do with it if I was using it in a campaign adventure.
 

Since this is a thread about which classes are someone's favorite class and what makes them fun for us personally, let's agree to disagree about what each of us wants to see for an arcane gish. ;) IMO, I like the homebrewed Magus class by Laser Llama. When I see this homebrewed class, it makes me think of what I would like to do with it if I was using it in a campaign adventure.
I can't disagree with why someone likes something, I am more finding the falt that seems to be why the arcane gish has not been truly formed it is nothing but an adventure which I feel is a problem.
but you enjoying it is not the problem.
what is it you enjoy about it anyway?
 

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