What is your favorite class(es) so far? (4E)

I'd like to play a druid without any of the wildshaping business, pure "nature priest," though I doubt I'll get the chance for that, the current build comes close.

Yeah, I'm trying to play that character concept with my Druid, and it's working out pretty well, so far. Still, with the awesome bonuses granted by the aspect choice...some of those beast-form powers are too good to pass up. :)

Maybe the Primal Power summoning-focus Druid will have an alternative for the Wild Shape class feature, maybe something like the Wizard implement mastery?

Or maybe an Invoker-like new build that's secondary leader.
 

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Favourites: sorcerer and maybe bard. But I don't like the supposedly charismatic races so far (I particularly despise dragonborn)

Least liked: the Warlord is the epitome of what I hate in 4e. Many wtf powers, too much dependence on other player's actions, terrible name, shaky (leader without troops) to irksome archetype (drill sergeant, Leonidas wannabe with other PCs as his troops)
 

<3 the druid, ranger and fighter, in that order. But to be honest, every single class has a decent amount of appeal, something which I have never experienced in prior editions.
 

Warlord was the first class I read in detail that, first, was brand new, and second, told me *exactly* what the designers of 4E had been getting up to for the last few years. As such I'll always have a soft-spot for it.
 

I never get to play, as i'm the only DM for miles.

If I did I would play a rogue or a bard... although the truth be told I would choose a Multiclass Half-Elf Rogue/Bard so I could play a Striker/Jack-of-all-Trades.

Least attractive: the Warden (Maybe could change if I saw how it played... I don't think I see it's true potential).

Surprised: That so many people dislike the Shaman. I think being able to heal 2 people at once is very nice... especially as one of them doesnt have to spend a H-Surge... pretty good when someone is dying. You can heal someone who is wounded and get someone dying back on their feet at the same time. Plus you can keep you're distance and let your spirit soak up damage and do all the dirty work.

Can't wait for Divine Power: I've always 'played' NPC Dwarven Clerics. Looking forward to seeing what new goodies they will get. I expect the Paladin will be given a major boost as well. Both of these would be pretty high on my list. Hopefully even higher soon.
 

I lover the warlock. Matched my favorite type of spellcaster. The spellcaster who barely knows what how he did that.

I hate wardens. They have a flavor I don't rember ever seeing and they seem tooo similiar to existing classes.
 

My personal favorites are:

Warlord - I love them conceptually and I am having a blast playing one. Buffing teammates is great, and I love the tactical aspects of the class.

Warlock - Hated it in 3E, love the 4E implementation. The concept of making a deal for power and the ramifications thereof can make for interesting storylines. They can also be a lot of fun in play.

Melee Rangers - Fun and interesting class to play, always in the thick of things dishing out damage.

Wizard - I love that the Wizard's daily powers totally change the face of combats.

Fighter - The power to keep enemies where you want them is excellent. Always fun to play the guy who can take whatever the enemies are dishing out.

Shaman - I'd love to play one. They are tactically complicated, which makes them interesting in play. Also, flavorwise I love the idea of a Dwarf Shaman with a protector spirit that is his ancestor watching over and guiding him.
 

Paladin. "Hey! Hey you! You better, uh, you better come deal with me, or else you'll take...maybe, like, 7 damage? 7 damage, yeah! Ha HA...crap! Where are you going?!"
I cast "Wrath of the Gods" and open up on the BBEG with "Sign of Vulnerability". 7 damage becomes 17 damage, and I don't get ignored anymore. Of course, I'm using a "trick build", so if my "Sign" misses, I'm kind of useless in the fight.
 

I cast "Wrath of the Gods" and open up on the BBEG with "Sign of Vulnerability". 7 damage becomes 17 damage, and I don't get ignored anymore. Of course, I'm using a "trick build", so if my "Sign" misses, I'm kind of useless in the fight.

The problem a group of mine with a Paladin encountered is, the solos and elites that weren't undead just didn't care enough about the damage (or the -2 atk, natch) for it to be meaningful. Even 17 damage...a Solo can easily suck that up and spend a few rounds DEVASTATING a striker or controller before finally looking over at the Paladin and saying "Hey...stop it."

Of course, the Paladin has a very very strong secondary leader role, which definitely helps in a pinch. Still, just not a fun class IMO.
 


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