Arnwyn
First Post
I should hope so! People vomit forth that argument here at ENWorld every time someone mentions "3e" and "min/maxing" in the same paragraph.I don't buy the retort (which I have heard before)
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I should hope so! People vomit forth that argument here at ENWorld every time someone mentions "3e" and "min/maxing" in the same paragraph.I don't buy the retort (which I have heard before)
probably because (at least in my experience) it's true. the players i know who are "min-maxers" are min-maxers in every system they play. the players who are not min-maxers are not min-maxers in every system they play.arnwyn said:I should hope so! People vomit forth that argument here at ENWorld every time someone mentions "3e" and "min/maxing" in the same paragraph.
In addition, many things which are considered disads in other systems are advantages in Kult, because they improve your mental stability. Things like Code of Honor and such.Psion said:Kult has an interesting mechanism. Disads tend to be seen as point farms because players conceive them as being worth more mechanically than their actual negative impact. I feel GURPS makes this particularly problematic in part because it seems to give you SO MANY points for relatively minor problems. So reducing the point compensation is one way to address this. Kult has an elegant second way -- it makes the disadvantage an actual disadvantage in the mechanics of the game. Basically, Kult (a horror game) makes it part of the sanity mechanic, which is pretty important to the central focus of the game.
d4 said:probably because (at least in my experience) it's true. the players i know who are "min-maxers" are min-maxers in every system they play. the players who are not min-maxers are not min-maxers in every system they play.
i have never, in my 22 years gaming, experienced something like Psion describes, where a player is "normal" in one system and a "min-maxer" in another. therefore, i don't see min-maxing as being a fault of systems, but instead a fault in players.
perhaps i should have said "attribute" rather than "fault."ichabod said:You know, I looked, but I can't find a "min-maxer whipping boy" smiley. Min-maxing is not a fault period.
you know, that still sounds like something intrinsic to you and not to the system. what is it about GURPS that forces you to behave that way? i can't imagine a book forcing my behavior in any direction.Particle_Man said:So for all you people that say that it is a player problem, I am a living counter-example. Gurps makes me go crazy. It's an illness, I tell you!
buzz said:Isn't it possible, though, for a system to intrinsically reward certain choices over others? I mean, in AD&D1e, elves were just plain better, and if you were more of a numbers person, you played the elf. Maybe GURPS simply rewards the min/maxer more than some other systems.
Just playin' Devil's Advocate.