buzz
Adventurer
Nitpicker.Voadam said:Nah, high level switch class humans overtake the max levels of the overcompensated lowlevel elves.
Nitpicker.Voadam said:Nah, high level switch class humans overtake the max levels of the overcompensated lowlevel elves.
VirgilCaine said:Okay, so the consensus is: no points for disads. Got it.
One thing I am thinking about adding--a "Charisma" score, with the deifnition a la D&D. Anyone done that?
(Psi)SeveredHead said:Certainly a rat isn't so tough, but what are its other stats like? Does it low low HT?
(Psi)SeveredHead said:There are lots of large but fragile animals in existence, which is why I don't see a connection.
(Psi)SeveredHead said:Sure, but it takes a bigger exposure to pathogens or poisons to debilitate the T-Rex.
(Psi)SeveredHead said:Personally I think they should split HT into stamina and durability (or something that sounds more scientific than durability).
(Psi)SeveredHead said:A rat would resist poisons and disease better than a human would, but then again a stomp is still a stomp to a rat.
(Psi)SeveredHead said:I haven't seen evidence that a person who can run for long periods of time is more resistant to pain or death than other people.
As an Surgical/Trauma Intensive Care Unit nurse, I can attest somewhat to this. Typically (there are, of course, exceptions) the healthier a person is before a massive trauma befalls him/her, the better the survival rate. Strength falls a distant second to Health. I see kids, babies, and adults. The fat and slovenly, yet strong, men have a much less chance of survival than, say, a small, physically fit, yet weak when compared to the average male, woman from a similar traumatic event (I see LOTS of MVA and Auto vs. Peds). One can just handle the stress applied to the system after a traumatic event better than the other.Jürgen Hubert said:Well, if someone suffers massive trauma, I do think it helps if his internal organs function at peak efficiency...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.