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What is your primary game system?

What is your primary game system currently?

  • D&D 3.x

    Votes: 163 71.5%
  • D&D or AD&D (older than 3.0)

    Votes: 6 2.6%
  • Other d20/OGL game

    Votes: 26 11.4%
  • Non-d20 game

    Votes: 33 14.5%

I am playing in three games right now.

Mutants & Masterminds: Every other week for the past 2 years.
D&D 3.5e: Once a month for the past 4 years (just got done with RttToEE!)
Ars Magica 5e: Once a month for the past 6 months.

That's one 3.5e, one d20 and one non-d20...

I voted d20 since M&M gets played most often.
 

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I am a player in a D&D 3.5 (Homebrew) game and a WFRP 2nd Edition game.

I'll be starting to DM a D&D 3.5 (Forgotten Realms) campaign soon too.
 


I'm currently in a 3EdD&D campaign (homebrew) that has been running since shortly after the game's release- a 2Ed campaign was being converted to 3Ed when it imploded... Its the only active campaign we have.

However, the reason I play 3Ed exclusively is because the guys I game with don't want to convert ot 3.5 or learn any other systems. We've been playing D&D almost exclusively since 1996 (there was a short-lived Rifts campaign, shelved 2 or more years ago).

Personally, I prefer HERO, and would desperately love to play something (anything) besides another fantasy game. I even let my last campaign die when a few players (in a different, overlapping group) had to move away, rather than bring in new players. In part, its burnout, I know. However, its also a simple desire for variation.

In my previous group (1991-1994), everyone was responsible for running a campaign, to keep things fresh and make sure that everyone could play something they loved. As a result, I ran a HERO game (Supers in 1900) and a Rifts campaign, and we also had 1 D&D campaign, 1 Paranoia campaign, 1 MechWarrior campaign, 1 Mekton campaign, another Rifts campaign, another HERO campaign, several GURPS campaigns (including a playtest for GURPS: Vampire- VIVA Major Mosquito!!!) and a playtest for Aces.

In contrast, I can't even interest my current group in a D20 Modern Horror/Fantasy campaign I'm designing.
 


Whole system, except character creation:

2d6+stat+skill
stat ranges from -1 to +4
skill ranges from 0 to 8
a page of modifiers
No rules subsystems (all descriptive, from magic to damage, or they go back to the above mechanic)
drama cards (ranging 7-12, can use instead of a roll)
 


My current "D&D" group just switched to DC Heroes/Blood of Heroes (or just MEGS, if you please) last week with me as GM. They seemed to like it and took to a point based system with relative ease. me so happy. :)
I also got some of them to make warhammer characters last month and they had fun with that, so its a possibility for a future return to fantasy gaming. We had a lot of fun with the AE campaign i was running a few weeks ago, and AE is just different enough and flavorful, that we will probably go back to that campaign sooner or later (they'll make me at some point i've been told).

As it turns out i am starting a new group on Fridays where we will be playing....MEGS with me as GM. It'll be some interesting 1-2 megs gaming for a while for me. Until one of the guys in the new group gets his WOD campaign up and going, anyway.

Then there is always Cyberpunk looming in the background. i just need to ween some of these guys of that player-coddling D&D first! ;)
 


Into the Woods

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