Yes again you zeem to draw the line for abuse and exploit at some esoteric line you imagine.With cyclical initiative, you have foreknowledge of the order of actions, thus you can abuse it. With non-cyclical, you can try to do tactics, but because of the randomness of the rolls, it won't always work out as you plan.
Cyclical Initiative:
Round 2: (now the order of initiative is known)
1. PC A
2. PC B
3. Monster
4. PC C
PC A decides to shove Monster to knock prone, knowing PC B will get to attack with advantage. Player B attacks and then the Monster gets up and attacks. PC C, knowing PCs A and B will go before the monster next round, likes how the shove worked and uses his attack to shove instead of dealing damage. On the next round, PCs A and B will both get to attack with advantage.
Non-cyclical Initiative:
Round 2: (same as above, but no one knows for certain what the order will be next round)
1. PC A
2. PC B
3. Monster
4. PC C
Same strategy but PC A shoves (hoping either PC B or C might go before the monster, they don't know) , PC B attacks with advantage, Monster goes, PC C shoves instead of dealing damage.
Round 3: (oh, look! a new order... no one knows who is going when! how exciting!)
1. Monster
2. PC C
3. PC A
4. PC B
Oops! The monster goes first and gets up, attacking PC C and rolls a critical, PC C is dead! Boo-hoo!PCs A and B weep over their fallen comrade, attacking wildly and hoping to avenge the death of PC C.
So, yeah... there is a definite advantage to using a cyclical system that players (and the DM LOL) can exploit. The inherent randomness of re-rolling every round doesn't make teamwork and such impossible, but makes it more challenging.
Yeah, I would certainly say we do!
I draw it at the rules and mechanics as established within the gameworld everyone agrees to.
The difference is, i see what you prefer as different, not an *abuse*. I dont need to portray it as if it is sone cheat. Its just a different set of mechanics and rules that - it seems to me - are not fully worked out thru their system,impacts and require a lot of rules that end up removing and reducing the ability of the players to make choices that matter.
But it works for your gang and thats fine.
But for whatever reason, tou see a need to claim the alternative play like i described is not just different or an alternative or a preference but an actual *abuse*.
Well, if you need that, thats on you.
So, again, you do you.