Nail
First Post
Hypersmurf said:But often, the reason a literalist values certainty is to provide consistency... because once people start inquiring into those nebulous areas, you're more likely to end up with two DMs getting two different answers. (Or worse, once people start ruling on 'common sense', because as we all know, common sense isn't...)
Nail said:Exactly.
"Interpretive" generally means "arbitrary" in practice.
evilbob said:Oooo, now them's fightin' words.
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To further qualify: If "arbitrary (interpretive)" decisions are made before the game begins (and before I've created my PC), then that's fine. If "arbitrary" decisions are made during the course of the game, so that I don't know what the expect from an interpretive DM, then that becomes a real problem.