What kind of Earth society/culture would you like written up?

Dragongirl

First Post
We have European flavor all over the place, Japanese and Chinese culture done by several companies, sub-saraharan Africa by Nyambe. Egypt, the near east and Arabia done.

Personally I would like to see something on the American native cultures and the East Indian princely states.
 

log in or register to remove this ad


India! Yes! I second that! If anything, I would like to see that the most. I'd like more Mongol information, too, but that's already been touched on by TSR (FR: Horde and one of the Mystara Gazetteers I think). Aside from that, Mesopotamian campaign ideas would be nice.
 


How 'bout Pacific Islands? - warrior cultures
Papua/New Guinea? - headhunters
Central/South America? - religious overlords and human sacrifice

These are just the cliched attention grabbers, but I'm sure there's a wealth of cultural aspects you could extricate to make an interesting campaign setting out of.
 

It would also be interesting to take the standard fantasy races and tweak them based on an entirely different habitat and means of survival.

For example, IIRC many Pacific Island cultures were considered to be very primitive and lazy by initial European colonisers and conquerors. However, given the habitat their societies emerged on, food was readily accessible and only necessitated a hunter/gatherer lifestyle, whilst resources such as metals would have been unaccessable. How would dwarves be different I they evolved in this environment?
 

My votes for a native american sourcebook/campaign and if they do the East Indians, I’d like to see things on Northern India.
 

India and Pacific Island.

Then Central & South American.

Then North African.

Finally Native American (including Eskimo).

-- Nifft
 

Inez Hull said:
IIRC many Pacific Island cultures were considered to be very primitive and lazy by initial European colonisers and conquerors. However, given the habitat their societies emerged on, food was readily accessible and only necessitated a hunter/gatherer lifestyle, whilst resources such as metals would have been unaccessable. How would dwarves be different I they evolved in this environment?

Yeah it always urked me how Early European ethnographers misrepresented my ancestors:)

Anyway I run a 'Pacific Island' campaign centered on Polynesian but with contacts with both SE Asia and the Americas (there are enough legends claiming contact with both these areas and we know for a fact that Kumara (Seet potato and its name 'Kumar' was derived from Peru).

Anyway the idyllic lifestyle, abundant food and abundance of leisure applies only to a few of the Islands (albeit the most famous) - these being the high tropical islands in which food was abaundant and disease rare.
Other Islands have many different conditions ranging from fog and frost in Rekohu (the Chatham Islands) to the Dry grasslands of Rapanui, and the near desertlike conditions of some atolls.

Actually a much more important aspect than lack of metals is the lack of large mammals (and thus no beasts of burden) and the ubiquitous nature of the sea

I don't have dwarfs imc (they just didn't fit) but do have humans, halfelves, halforcs (but no orcs), gnomes and half-giants. Elves and Halflings exist but are more fey-like, Sahuagin take the role of Orcs (ie raiders), Lizardfolk, Goblins and Ogres are the other 'common races', Gnolls exist (based on legends of 'dog-boys') as do winged 'humans' and waterbreathing 'humans'.

Oh and the other setting I'd love to see is Moghul India during the reign of the East India Company and its political meddlings
 

Part of me wants to say that what d20 really needs is a lot of books that have, basically, already been done by GURPS.

Like . . . a d20 book on Vikings, the Middle Ages, Arthuriana, classical civilizations like Greece and Rome, Egypt, etc. And not campaign settings with these elements -- campaign settings that *are* these elements.
 

Remove ads

Top