The gods have been statted since 1st Ed. I still have my original Deities & demigods, complete with Cthulhu gods, Fafhrd and the Gray Mouser, etc. When were gods NOT statted in D&D?
Quartz said:I have a slightly different take: when a 4e Demigod ascends, per the PHB he becomes a very minor deity, so the corrupted Primordials and weaker deities such as Vecna, an ascended mortal, are levels 31-40, and proper deities (Erathis etc) and Primordials are levels 41+.
In effect you're inventing two new 10-level tiers, maybe three if you remember the old Lesser / Intermediate / Greater god rankings. WotC's marketing department should have an evilgasm over that.
And as someone who played planescape during 2E i very much disliked the fact that the average deity could wtfpwn Demogorgon even inside Abysm.
Humm? Wait a second. Maybe it's because I'm almost asleep right now, but about half of these aren't actually gods, are they?4E to date has god stats in the Monster Manual (Orcus), Open Grave (Kyuss, Vecna), Manual of the Planes (Baphomet, Dispater, Graz'zt), Draconomicon (Tiamat), D&D Insider (Maglubiyet via the Bane Article) as well as the thus far detailed Primordials (of whom I'm not sure if they have Cults/Followers). All of these have been very well received by the community at large.
Humm? Wait a second. Maybe it's because I'm almost asleep right now, but about half of these aren't actually gods, are they?
Ah, okay, so I wasn't totally wrong. I think 'Maglubiyet' is also a racial god of ... bugbears, or something...Two of them are gods (Vecna and Tiamat) the others are Archukes of Hell, Demon Princes, and an Exarch. Plus Kyuss I have no idea how he classes (beyond icky).
Nymrohd said:I've liked the up until now statted gods and epic level threats of 4E. Mostly because 4E is capped at level 30 which means you cannot simply hope to overpower them. They are credible, deific threats to groups of the most accomplished of mortals (a group of level 30 adventurers). Honestly unless you use some broken mechanic from the CharOp boards you don't really have much a chance against any of them, even if you somehow manage to get them alone.
And as with all 4E monster stats, the stat block only represents what a deity can do in fair combat. Nothing about what it can do in its own domain or what it can do offscreen.
About 4E ever allowing characters above level 30, god I hope not. Maybe I would like something like a Legendary Power book that allowed you to stay at level 30 and slowly gain additional benefits, like more powers per day or more feats, but allowing characters of levels higher than 30 would break all balance for me.
I can understand that anyone who had seen the D&D book would be appalled by the massive waste of space that 3E god stats was. Tons of unnecessary information that would take a day or two to actually interpret on how it works in combat.
And as someone who played planescape during 2E i very much disliked the fact that the average deity could wtfpwn Demogorgon even inside Abysm. Deities certainly were statless in 2E but you could still encounter and interact with them meaningfully. And a couple of mortals did kill deities in 2E lore, always under special circumstances. They did not have stats, sure, but epic level play in 2E was very poorly developed anyway so noone could expect to actually face a deity in that ruleset.
I find that 4E are far closer to the statless deities of 2E than the statblock horrors of 3E. They are easy to interact with, impossible to be killed outside of special circumstances, and a terrifying challenge for the strongest of adventurers in the game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.