Bendris Noulg
First Post
No, you're reading what I wrote backwards, which my last post attempts to clarify (I'm inclined to think you want to misread it, but that's another issue). However...WizarDru said:Well, that's fine...but HOW? You seemed fairly adamant earlier that it be mechanical. For something to be like that, I would expect it to have ways to measured and gauged...and frankly, I don't see how.
Which is why:Look at this way: tastes differ, and so do opinions. This discussion is an example, therein. Take a show like Babylon 5, for example. Some folks thought it was wonderful (such as myself), but others found the acting sometimes flat or cheezy...particulary since they didn't like some of the dialogue, which they felt didn't work for them. I may have found the character of Sheridan making a grand speech to the assembled races and preventing a riot to be inspiring, while another just found it insipid. The system you'd propose only would work if:
a) Everyone had the exact same tastes
b) everyone could agree what constituted 'good RP'
c) everyone could accept that DM would know how to quantify such number, or could agree to a system that would adequately reward players in the same way as the CR/Combat reward system currently works.
Now, if you have these conditions, it can work, I'm sure. But it still comes down to DM fiat, which is how I award my RP-ing XP awards...and there's really no mechanics involved there at all.
1. I agree that the rule is optional.
2. I specifically stated that an "official" rule for the matter wouldn't work.
All I've done is indicate that a mechanical benefit can be gained by RP fairly, and you yourself have listed how such a thing is possible. In fact, the first two are major considerations when I'm recruiting new Players.
I've never indicated this, but I guess I'll take it on:ForceUser said:Silverthrone, Bendris, and Limper: are you three the authority on what defines good roleplaying? For that matter, please enlighten us what your opinion of good roleplaying is. Define "good roleplaying" for us. Not as it applies to your own group, but as it applies to the hobby as a whole.
1. Creation and portrayal of a character that fits the setting and theme of the game.
2. Consistant Behavior routinely altered by Personality Evolution as befits the individual character in relation to game events.
3. Making decisions as your character would make despite meta-knowledge that such may infact be detrimental.
No.Difficult, yes?
The Academy. But as I said, this is D&D, not the Oscars.My point here is that opinions differ, and "roleplaying well" is subjective, just like "acting well" is subjective. One guy likes Denzel Washington, someone else prefers Dame Maggie Smith. Who's to say which person is the better actor? You?
Actually, the problem here is that folks are ignoring Limper's real problem with this individual: He's not doing anything. He's not RPing, or Power-Gaming, or Meta-Gaming, or anything else. The individual seems to be there for one reason only: He's likely got nothing else to do.Roleplaying is subjective. Furthermore, what works in one group doesn't work in another, and since this is not a spectator sport, and is not a hobby perpetuated by large groups of people at once, the definition of what makes good roleplaying is irrelevant. Instead, all that matter is whether the roleplaying is good enough for your group.
No, folks have twisted what we've said, ignored entire paragraphs to use a single sentance out of context, and used name calling (like elitists) to unduely discredit us through slanderous terms meant to inspire feelings of bigotry.You three have presented yourselves as an elitests, and if that works for you, I say snob away!
Then why is it such a big deal to you?To put it another way: chill out, dudes. It's just a game.