D&D 5E What Magic Item do you want to see most in the DMG?


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I want to see interesting cursed items that people will want to use.
Wish granted!

Here's my campaign's take on Stormbringer:

Heartsbane
Heartsbane is a magical greatsword +1 inhabited by a vengeful elemental spirit that demands a daily sacrifice of blood.

A creature may spend 1 hour performing a ritual to attune to Heartsbane. During the ritual the elemental spirit whispers to the creature performing the ritual and demands blood sacrifices for power.

An attuned creature gains access to the following ability and suffers from the drawback.

Life Drain: once per short rest after scoring a critical hit or a killing blow with Heartsbane the wielder gains temporary hit points equal to half of the damage caused by the attack.

Drawback: if the creature attuned to Heartsbane has not used the Life Drain power in the last 24 hours that person’s maximum hit points and current hit point total are reduced by 5 per hit die after a long rest. This reduction is not cumulative with itself and remains effective until the creature uses the Life Drain power. Using the Life Drain power does not restore current hit points, but removes the penalty to maximum hit points.

If the creature’s current hit point total falls to zero because of this drawback, the creature dies immediately (no death saves required).

If the creature’s maximum hit points falls to zero because of this drawback, the creature dies immediately (no death saves required), and it's soul is trapped by the spirit inhabiting Heartsbane (as minimus containment version of the Imprisonment spell).
 

I guess I expected 5th edition to have every magic item from past editions. If anything NEW, I want unique magic weapons that have a backstory and something above and beyond +1. What I really want is a whole treasure vault book dedicated to magic items that is not just the rote shopping list that 4e turned out to be.
 




Low-level items are easy to create and balance ourselves. I'd like to see their take on high-end, PC capstone items, which 4e totally gimped. For example:

* ring of elemental command
* staff of power/the archmage (retributive strike, please?)
* girdle/gauntlets/hammer of thunderbolts set
* vorpal sword
* holy avenger

etc.
 


Yes, difference of opinion.



Severing limbs on players is horrible and no fun for anyone.

I think you mean "anyone who shares my playstyle."

I can assure you that severed limbs appeal to some players. There was even one pc whose missing limb became the central focus of his character, a gadget building dwarven fighter/thief in 2e, to the point where there is an artifact, a suite of magic items, and a 3e prestige class and several feats built around him. The legacy of a missing hand.
 

I guess I expected 5th edition to have every magic item from past editions.

You... you can't be serious. I mean, it took four fairly-small-print, thick books just to catalog the magic items in 2e and before. And since then, we've had tons of new ones, including at least four (!) entire hardbacks that were simply new magic items- the 3e Magic Item Compendium and, in 4e, Adventurer's Vault, AV2 and Mordenkainen's Magnificent Emporium. It's literally impossible to fit it all into the DMG, even if the book contained absolutely nothing else.

If anything NEW, I want unique magic weapons that have a backstory and something above and beyond +1. What I really want is a whole treasure vault book dedicated to magic items that is not just the rote shopping list that 4e turned out to be.

To be fair, MME was good and had lots of lore in it. But AV and AV2 are, indeed, super boring.
 

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